Worker: Difference between revisions

From ColorPlanet
No edit summary
(Marked this version for translation)
Line 8: Line 8:
</gallery>
</gallery>
<translate>
<translate>
<!--T:1-->
Workers are things that you create by spawning them and then place on matching [[Fountain]]s to gather [[Crystal]]s. They can be modulated to other colors and finally transformed to [[Transmitter Part]]s.
Workers are things that you create by spawning them and then place on matching [[Fountain]]s to gather [[Crystal]]s. They can be modulated to other colors and finally transformed to [[Transmitter Part]]s.


<!--T:2-->
Workers are your main tool for gathering [[Crystal]]s.
Workers are your main tool for gathering [[Crystal]]s.


== Spawn (create) workers ==
== Spawn (create) workers == <!--T:3-->


<!--T:4-->
You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level, at maximum the level och the [[Worker Spawner]].
You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level, at maximum the level och the [[Worker Spawner]].


<!--T:5-->
There is a button beneath the workers in the workers view where you spawn workers. By tapping it, you can create a new worker of your attuned color.
There is a button beneath the workers in the workers view where you spawn workers. By tapping it, you can create a new worker of your attuned color.


<!--T:6-->
The first one is free. After that, there are two options to build more:
The first one is free. After that, there are two options to build more:


<!--T:7-->
* Waiting for recharge
* Waiting for recharge


<!--T:8-->
After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on.
After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on.
The recharging time will grow bigger with the current number of workers you have.
The recharging time will grow bigger with the current number of workers you have.


<!--T:9-->
* Paying with crystals
* Paying with crystals


<!--T:10-->
Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are:
Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are:


     * 1st Time: 4
     <!--T:11-->
* 1st Time: 4
     * 2nd Time: 2, 8, 2
     * 2nd Time: 2, 8, 2
     * 3rd Time: 1, 4, 12, 4, 1
     * 3rd Time: 1, 4, 12, 4, 1
Line 37: Line 47:
     * 7th Time: 5, 12, 28, 12, 5
     * 7th Time: 5, 12, 28, 12, 5


== Harvest crystals ==
== Harvest crystals == <!--T:12-->


<!--T:13-->
You harvest crystals by placing workers on [[Fountain]]s by clicking on the fountains on the [[Map]]
You harvest crystals by placing workers on [[Fountain]]s by clicking on the fountains on the [[Map]]


<!--T:14-->
A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out.
A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out.


<!--T:15-->
See also [[Settings]] to fast place workers.
See also [[Settings]] to fast place workers.


== Levels and upgrades ==
== Levels and upgrades == <!--T:16-->


<!--T:17-->
You may merge two workers of the same level to a worker of higher level, but not higher than the level of your [[Worker Spawner]].
You may merge two workers of the same level to a worker of higher level, but not higher than the level of your [[Worker Spawner]].


<!--T:18-->
Upgraded workers can have improvements:
Upgraded workers can have improvements:
; Capacity
; Capacity
Line 57: Line 72:
: If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.
: If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.


=== How upgrades gets applied ===
=== How upgrades gets applied === <!--T:19-->


<!--T:20-->
* A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0.
* A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0.
* A worker of level 2 has increased the value of the first upgrade of the [[Worker Spawner]]
* A worker of level 2 has increased the value of the first upgrade of the [[Worker Spawner]]
Line 65: Line 81:
All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s.
All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s.


== Modulate workers (in other colors) ==
== Modulate workers (in other colors) == <!--T:21-->


<!--T:22-->
Workers exist in 5 different colors, used for gathering crystals in their color.
Workers exist in 5 different colors, used for gathering crystals in their color.


<!--T:23-->
You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want.
You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want.


<!--T:24-->
The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your [[Primary Color]]
The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your [[Primary Color]]


== Transform to Transmitter parts ==
== Transform to Transmitter parts == <!--T:25-->


<!--T:26-->
When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but some random is involved too.
When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but some random is involved too.


== Worker view ==
== Worker view == <!--T:27-->


<!--T:28-->
Shows two parts:  
Shows two parts:  


<!--T:29-->
First your idle workers and second the workers placed on [[Fountain]]s.
First your idle workers and second the workers placed on [[Fountain]]s.


<!--T:30-->
This is where you can bring placed workers home, and do the actions described above on idle workers.
This is where you can bring placed workers home, and do the actions described above on idle workers.
</translate>
</translate>


{{Updated|2017}}
{{Updated|2017}}

Revision as of 05:01, 28 April 2017

Other languages:

Workers are things that you create by spawning them and then place on matching Fountains to gather Crystals. They can be modulated to other colors and finally transformed to Transmitter Parts.

Workers are your main tool for gathering Crystals.

Spawn (create) workers

You spawn workers in your Primary Color using your Worker Spawner facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level, at maximum the level och the Worker Spawner.

There is a button beneath the workers in the workers view where you spawn workers. By tapping it, you can create a new worker of your attuned color.

The first one is free. After that, there are two options to build more:

  • Waiting for recharge

After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on. The recharging time will grow bigger with the current number of workers you have.

  • Paying with crystals

Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are:

   * 1st Time: 4
   * 2nd Time: 2, 8, 2
   * 3rd Time: 1, 4, 12, 4, 1
   * 4th Time: 2, 6, 16, 6, 2
   * 5th Time: 3, 8, 20, 8, 3
   * 6th Time: 4, 10, 24, 10, 4
   * 7th Time: 5, 12, 28, 12, 5

Harvest crystals

You harvest crystals by placing workers on Fountains by clicking on the fountains on the Map

A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out.

See also Settings to fast place workers.

Levels and upgrades

You may merge two workers of the same level to a worker of higher level, but not higher than the level of your Worker Spawner.

Upgraded workers can have improvements:

Capacity
How much a worker may carry back to you.
Concurrency
Placing your workers at the same fountain as opponent player's workers
Cooperation
If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.

How upgrades gets applied

  • A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0.
  • A worker of level 2 has increased the value of the first upgrade of the Worker Spawner
  • A worker of level 3 has increased both the value of upgrade 1 and 2 on the Worker Spawner
  • etc

All your workers can also be improved when you are part of a Team that has Monuments.

Modulate workers (in other colors)

Workers exist in 5 different colors, used for gathering crystals in their color.

You need a Worker Modulator to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want.

The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your Primary Color

Transform to Transmitter parts

When you have a Transformer Facility you may transform the worker into Transmitter Parts used for mounting Transmitters. The color and level of the worker affects what you get, but some random is involved too.

Worker view

Shows two parts:

First your idle workers and second the workers placed on Fountains.

This is where you can bring placed workers home, and do the actions described above on idle workers.