Worker Spawner

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Worker red.png Worker yellow.png Worker green.png Worker blue.png Worker purple.png

A Facility used for spawning (creating) new workers of your color and upgrading them.

Spawning workers

Spawning the first Worker starts a recharge cycle timer, which tells you how long you have to wait for the next free worker. To get workers faster you can spend crystals (see Worker). Spending crystal does not affect the current recharge cycle timer.

The recharge period gets extended by 5 minutes with each worker you have with the maximum time of 6 hours. The recharge period can be reduced by building the Worker Spawner recharge time Monument.

Upgrades

The upgrades of this facility specify the properties of workers at a each level. For example the workers of level 3 benefits from the facility's upgrades at level 2 and 3, and the workers of level 5 benefits from the facility's upgrade at level 2, 3, 4 and 5.

The order of the upgrades is a factor in deciding the properties of workers of each level. This order can be changed for free at anytime, however doing this will return all the workers home.

The level of newly created workers are in the range of 1 to the level of this facility. Most likely the lower levels.

Three upgrade options are available:

  • Capacity - increases the number of crystals each worker can harvest before returning.
  • Concurrency - allows you to deploy workers on fountains that already have workers from other players.
  • Cooperation - allows you to deploy multiple workers on the same fountain.

Build cost: 0 (you start with one)

Upgrade costs:

Level Primary Secondary Tertiary
2 27
3 73 10
4 200 29 2
5 550 80 7
6 1 500 220 20
7 4 000 590 54
8 11 000 1 600 150
9 30 000 4 400 400
10 81 000 12 000 1 100
11 220 000 32 000 3 000
12 600 000 88 000 8 100
13 1 600 000 240 000 22 000

Upgrade effects:

Upgrades Capacity Competition Cooperation
0 4 1 0
1 8 3 1
2 10 5 2
3 12 7 3
4 13 9 4
5 14 11 5
... +1 +2 +1