Worker: Difference between revisions

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[[Image:workerblue.png|128px]]
[[Image:workerblue.png|128px]]


Workers are your main tool for gathering [[crystal]]s.
Workers are things that you create by spawning them and then place on matching [[Fountain]]s to gather [[Crystal]]s. They can be modulated to other colors and finally transformed to [[Transmitter Parts]].


You harvest crystals by placing them on [[Fountain]]s by clicking on the fountains on the. [[Map]]
Workers are your main tool for gathering [[Crystal]]s.


A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out.
== Spawn (create) workers ==
 
You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility.
 
There is a button beneath the workers in the workers view where you spawn workers.
 
If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level.
 
== Harvest crystals ==


See also:
You harvest crystals by placing workers on [[Fountain]]s by clicking on the fountains on the [[Map]]
[[Worker View]]


== Create and upgrade workers ==
A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out.


You create workers of your type (color) by spawning them from your [[Base|Worker Spawner]] . You do this in the [[Worker View]]. If the level of the Worker Spawner is higher than 1 you have a chance to get a higher levelled worker.
== Levels and upgrades ==


You may merge two workers of the same level to a higher levelled worker, but no higher then the level of your [[Base|Worker Spawner]].
You may merge two workers of the same level to a worker of higher level, but not higher than the level of your [[Worker Spawner]].


== Upgrades ==
Upgraded workers can have improvements:
* Capacity - How much a worker may carry back to you.
; Capacity
* Concurrency - many of your workers at the same fountain
: How much a worker may carry back to you.
* Cooperation - If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.
; Concurrency
: Placing your workers at the same fountain as opponent player's workers
; Cooperation  
: If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.


=== How upgrades gets applied ===
=== How upgrades gets applied ===
* A worker of level 1 has the default values of a worker. Capacity 4, Concurrency 1 and Cooperation 0.
 
* A worker of level 2 has increased the value of the first upgrade of the [[Base|Worker Spawner]]
* A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0.
* A worker of level 3 has increased both the value of upgrade 1 and 2 on the [[Base|Worker Spawner]]
* A worker of level 2 has increased the value of the first upgrade of the [[Worker Spawner]]
* A worker of level 3 has increased both the value of upgrade 1 and 2 on the [[Worker Spawner]]
* etc
* etc
All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s.
All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s.


== Workers of other types (in other colors) ==
== Modulate workers (in other colors) ==
 
Workers exist in 5 different colors, used for gathering crystals in their color.
 
You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want.


You need [[Base|Worker Modulator]] to modulate workers to other types (colors). Then you may select "Modulate Worker" in the [[Worker View]] on an idle worker to modulate it to that colors. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want.
The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your [[Primary Color]]


The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers of your type (in your color).
== Transform to Transmitter parts ==


== Other things to do with workers ==
When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but some random is involved too.
 
== See also ==
[[Worker View]]


When you have a [[Base|Worker To Transmitter Parts Transformer]] you may transform the worker into parts used for mounting a [[transmitter]]. The type (color) and level of the worker affects what you get, but some random is involved too.
{{Updated|2017}}

Revision as of 21:23, 25 March 2017

File:Workerblue.png

Workers are things that you create by spawning them and then place on matching Fountains to gather Crystals. They can be modulated to other colors and finally transformed to Transmitter Parts.

Workers are your main tool for gathering Crystals.

Spawn (create) workers

You spawn workers in your Primary Color using your Worker Spawner facility.

There is a button beneath the workers in the workers view where you spawn workers.

If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level.

Harvest crystals

You harvest crystals by placing workers on Fountains by clicking on the fountains on the Map

A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out.

Levels and upgrades

You may merge two workers of the same level to a worker of higher level, but not higher than the level of your Worker Spawner.

Upgraded workers can have improvements:

Capacity
How much a worker may carry back to you.
Concurrency
Placing your workers at the same fountain as opponent player's workers
Cooperation
If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.

How upgrades gets applied

  • A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0.
  • A worker of level 2 has increased the value of the first upgrade of the Worker Spawner
  • A worker of level 3 has increased both the value of upgrade 1 and 2 on the Worker Spawner
  • etc

All your workers can also be improved when you are part of a Team that has Monuments.

Modulate workers (in other colors)

Workers exist in 5 different colors, used for gathering crystals in their color.

You need a Worker Modulator to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want.

The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your Primary Color

Transform to Transmitter parts

When you have a Transformer Facility you may transform the worker into Transmitter Parts used for mounting Transmitters. The color and level of the worker affects what you get, but some random is involved too.

See also

Worker View