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Future Ideas: Difference between revisions

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== "Some ground building/item" ==
== "Some ground building/item" ==
* May be built by several players or a higher level player working hard? X amount of energy within a time limit (24 hours?)
* May be built by several players or a higher level player working hard? X amount of energy within a time limit (24 hours?)
** Maybe X=10k energy is reasonable. (Many players together should be able to do it fine: Example: level 14 (pretty high), May have 240 and 28 bars * 50 = 1640, fetching 28 more from colonies gives 1400 more. 3-4 such player could do it. It requires a lot of planning but it is actually manageable by single player too)
* Gives advantages to nearby nests. Defense bonus? Growth? Food production?
* Does the building have a color or help everyone around? I think everyone. Changed my mind: It helps everyone near but is is controlled by one species at a certain moment. Gives some kind of score bonus.
* May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building.
* The building gives a bonus score to the team holding it. You "hold" it by having it close to your colony. Must be withing X meters and at least size X. (You can not just found new colony and get control immediately)
* Needs some maintenance or they will slowly fade away.
** It has an bar fading - maybe two weeks or so to fade out totally unless someone does something about it
** Any player may use their own energy to fill it up
* Who will get notifications about it? Fading/filling/moving/controlling "Subscribe" to it? No one?
Maybe later, or maybe not:
* May be upgraded in levels. Best "upgrader" gets something.
* May be upgraded in levels. Best "upgrader" gets something.
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
* Gives advantages to nearby nests. Defence bonus? Growth? Food production?
* Does the building have a color or help everyone around? I think everyone.
* May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building.
* Needs some maintenance or they will slowly fade away.