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Future Ideas: Difference between revisions

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= Buildings =
= Buildings =
== "Some ground building" ==
== "Some ground building/item" ==
* May be built by X players, cooperating?
* May be built by several players or a higher level player working hard? X amount of energy within a time limit (24 hours?)
* May be upgraded by players "helping" it, max once per time unit
* May be upgraded in levels. Best "upgrader" gets something.
* Gives advantages to nearby nests. Defence bonus?
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
* May be pushed pulled, max per time unit, or simply cost a lot of energy.
* Gives advantages to nearby nests. Defence bonus? Growth? Food production?
* Does the building have a color or help everyone around? I think everyone.
* May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building.
* Needs some maintenance or they will slowly fade away.