Experience/en: Difference between revisions

From DominAnt
(Updating to match new version of source page)
 
(Updating to match new version of source page)
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
== Gain experience ==
== Gain experience ==
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
* [[Colonize]] +10 exp
* [[Found New Colony]] +500 exp
* [[Help Expand]] +2 exp
* [[Colonize]] +500 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +1 exp
* [[Give Food]] +3 exp per food
* Successful [[Attack]] entirely killing an enemy colony +10 exp
* [[Help Expand]] +200 exp
* [[Scent Mark Areas]] +40 per area.
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp
* Successfully [[Attack]] killing the entirety an enemy colony +1000 exp
* <s>[[Swarm]] in a colony +50 exp</s> Changed 2019-09-22 - It no longer gives you experience


== Level ==
== Level ==
* Player starts at level 1
* Player starts at level 1  
* When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.
* 1000 experience required for level 2
* 2000 for level 3
* 4000 for level 4
* 8000 for level 5
* 16000 for level 6
* etc.


== Level effect ==
== Level effect ==
The level of the players affects:
The level of the players affects:
* [[Action Radius]]
* [[Action Radius]] (+10 meters per Level)
* How long [[Colony Orders]] last
* How long [[Colony Orders]] last (45 minutes at start X 2 every level. 1.5H, 3H, 6H, etc.)
* How much food the player may carry in [[Inventory]]
* How many [[Swarming Colony]] you may carry (1 per level)
* How many ant eaters the user may pick up in [[Inventory]]
* How much food the player may carry in [[Inventory]] (100 per level)
* How many [[Ant Eater]] you may pick up in [[Inventory]] (1 per level)
* From level 4 you may set colony action to [[Package Food]]
* From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s
* From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s
* From level 6 you may set colony action to [[Make Energy Bar]]
* From level 7 you get Weekly [[Missions]]
* From level 8 you may set [[Colony Orders]] to expand secret chambers.
* From level 8 you may set [[Colony Orders]] to expand secret chambers.
* From level 10 you may handle [[Fungus]] and grow it in colonies.

Latest revision as of 08:06, 25 September 2019

Other languages:

Gain experience

Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)

Level

  • Player starts at level 1
  • 1000 experience required for level 2
  • 2000 for level 3
  • 4000 for level 4
  • 8000 for level 5
  • 16000 for level 6
  • etc.

Level effect

The level of the players affects: