Experience: Difference between revisions

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Many actions give the player Experience. (not those that may be repeated instantly like pick up / drop)
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* Player starts at level 0
== Gain experience == <!--T:1-->
* Experience X*2^n gives the player experience level n
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)
* [[Found New Colony]] +500 exp
* [[Colonize]] +500 exp
* [[Give Food]] +3 exp per food
* [[Help Expand]] +200 exp
* [[Scent Mark Areas]] +40 per area.
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp
* Successfully [[Attack]] killing the entirety an enemy colony +1000 exp
* <s>[[Swarm]] in a colony +50 exp</s> Changed 2019-09-22 - It no longer gives you experience


== Level == <!--T:2-->
* Player starts at level 1 
* 1000 experience required for level 2
* 2000 for level 3
* 4000 for level 4
* 8000 for level 5
* 16000 for level 6
* etc.
== Level effect == <!--T:3-->
The level of the players affects:
The level of the players affects:
* [[Action Radius]]
* [[Action Radius]] (+10 meters per Level)
* How many ant eaters the user may pick up in [[Inventory]]
* How long [[Colony Orders]] last (45 minutes at start X 2 every level. 1.5H, 3H, 6H, etc.)
* How much food the player may carry in [[Inventory]]
* How many [[Swarming Colony]] you may carry (1 per level)
* How much food the player may carry in [[Inventory]] (100 per level)
* How many [[Ant Eater]] you may pick up in [[Inventory]] (1 per level)
* From level 4 you may set colony action to [[Package Food]]
* From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s
* From level 6 you may set colony action to [[Make Energy Bar]]
* From level 7 you get Weekly [[Missions]]
* From level 8 you may set [[Colony Orders]] to expand secret chambers.
* From level 10 you may handle [[Fungus]] and grow it in colonies.
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Latest revision as of 07:02, 22 September 2019

Other languages:

Gain experience

Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)

Level

  • Player starts at level 1
  • 1000 experience required for level 2
  • 2000 for level 3
  • 4000 for level 4
  • 8000 for level 5
  • 16000 for level 6
  • etc.

Level effect

The level of the players affects: