Experience: Difference between revisions
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== Gain experience == <!--T:1--> | == Gain experience == <!--T:1--> | ||
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop) | Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop) | ||
* [[Found New Colony]] +500 exp | |||
* [[Colonize]] +500 exp | * [[Colonize]] +500 exp | ||
* [[Give Food]] +3 exp per food | * [[Give Food]] +3 exp per food | ||
* [[Help Expand]] +200 exp | * [[Help Expand]] +200 exp | ||
* [[Scent Mark Areas]] +40 per area. | |||
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp | * [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp | ||
* | * Successfully [[Attack]] killing the entirety an enemy colony +1000 exp | ||
* <s>[[Swarm]] in a colony +50 exp</s> Changed 2019-09-22 - It no longer gives you experience | |||
== Level == <!--T:2--> | == Level == <!--T:2--> | ||
* Player starts at level 1 | * Player starts at level 1 | ||
* | * 1000 experience required for level 2 | ||
* 2000 for level 3 | |||
* 4000 for level 4 | |||
* 8000 for level 5 | |||
* 16000 for level 6 | |||
* etc. | |||
== Level effect == <!--T:3--> | == Level effect == <!--T:3--> | ||
The level of the players affects: | The level of the players affects: | ||
* [[Action Radius]] | * [[Action Radius]] (+10 meters per Level) | ||
* How long [[Colony Orders]] last | * How long [[Colony Orders]] last (45 minutes at start X 2 every level. 1.5H, 3H, 6H, etc.) | ||
* How much food the player may carry in [[Inventory]] | * How many [[Swarming Colony]] you may carry (1 per level) | ||
* How many | * How much food the player may carry in [[Inventory]] (100 per level) | ||
* How many [[Ant Eater]] you may pick up in [[Inventory]] (1 per level) | |||
* From level 4 you may set colony action to [[Package Food]] | |||
* From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s | * From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s | ||
* From level 6 you may set colony action to [[Make Energy Bar]] | |||
* From level 7 you get Weekly [[Missions]] | |||
* From level 8 you may set [[Colony Orders]] to expand secret chambers. | * From level 8 you may set [[Colony Orders]] to expand secret chambers. | ||
* From level 10 you may handle [[Fungus]] and grow it in colonies. | |||
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Latest revision as of 07:02, 22 September 2019
Gain experience
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)
- Found New Colony +500 exp
- Colonize +500 exp
- Give Food +3 exp per food
- Help Expand +200 exp
- Scent Mark Areas +40 per area.
- Sabotage capacity in an enemy colony (not an empty nest) +100 exp
- Successfully Attack killing the entirety an enemy colony +1000 exp
Swarm in a colony +50 expChanged 2019-09-22 - It no longer gives you experience
Level
- Player starts at level 1
- 1000 experience required for level 2
- 2000 for level 3
- 4000 for level 4
- 8000 for level 5
- 16000 for level 6
- etc.
Level effect
The level of the players affects:
- Action Radius (+10 meters per Level)
- How long Colony Orders last (45 minutes at start X 2 every level. 1.5H, 3H, 6H, etc.)
- How many Swarming Colony you may carry (1 per level)
- How much food the player may carry in Inventory (100 per level)
- How many Ant Eater you may pick up in Inventory (1 per level)
- From level 4 you may set colony action to Package Food
- From level 5 you may set Colony Orders to produce Warriors
- From level 6 you may set colony action to Make Energy Bar
- From level 7 you get Weekly Missions
- From level 8 you may set Colony Orders to expand secret chambers.
- From level 10 you may handle Fungus and grow it in colonies.