Worker: Difference between revisions

From ColorPlanet
Line 17: Line 17:


== Upgrades ==
== Upgrades ==
* capacity - How much a worker may carry back to you.
* capacity - How much a worker may carry back to you.
* concurrency - How many other peoples workers that may be on a fountain when you place your fountain there. (Useful only if you are in an area with other players.)
* concurrency - many of your workers at the same fountain
* cooperation - If you want to place several workers at the same fountain.
* cooperation - If you want to place several workers at the same fountain.
* A worker of level 1 has the default values of a worker. Capacity 4, Concurrency 1 and Cooperation 0. (Can be improved with team [[Monuments]])
* A worker of level 2 has increased the value of the first upgrade of the [[Base|Worker Spawner]]
* A worker of level 3 has increased both the value of upgrade 1 and 2 on the [[Base|Worker Spawner]]
* etc


Cooperation is how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.
Cooperation is how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.

Revision as of 21:30, 24 March 2017

File:Workerblue.png

Workers are your main tool for gathering crystals.

You harvest crystals by placing them on Fountains by clicking on the fountains on the Map

A placed worker collects at the rate 1 crystal per hour and come back to you automatically when full or the fountain dry out.

See also: Worker View

Create and upgrade workers

You create workers of your type (color) by spawning them from your Worker Spawner . You do this in the Worker View. If the level of the Worker Spawner is higher than 1 you have a chance to get a higher levelled worker.

You may merge two workers of the same level to a higher levelled worker, but no higher then the level of your Worker Spawner.

Upgrades

  • capacity - How much a worker may carry back to you.
  • concurrency - many of your workers at the same fountain
  • cooperation - If you want to place several workers at the same fountain.
  • A worker of level 1 has the default values of a worker. Capacity 4, Concurrency 1 and Cooperation 0. (Can be improved with team Monuments)
  • A worker of level 2 has increased the value of the first upgrade of the Worker Spawner
  • A worker of level 3 has increased both the value of upgrade 1 and 2 on the Worker Spawner
  • etc

Cooperation is how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc.

Workers of other types (in other colors)

You need Worker Modulator to modulate workers to other types (colors). Then you may select "Modulate Worker" in the Worker View on an idle worker to modulate it to that colors.

The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers of your type (in your color).

Other things to do with workers

When you have a Worker To Transmitter Parts Transformer you may transform the worker into parts used for mounting a transmitter. The type (color) and level of the worker affects what you get, but some random is involved too.