Scoring: Difference between revisions

From ColorPlanet
(Created page with "== Areas == * Världen är indelad i 28 stora ytor - big. (En motsvarar ungefär europa). * Dessa är i sin tur indelade i 84 (8x8) rutor) - medium * Dessa är i sin ju indela...")
 
(Marked this version for translation)
 
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Areas ==
<languages />
* Världen är indelad i 28 stora ytor - big. (En motsvarar ungefär europa).
<translate>
* Dessa är i sin tur indelade i 84 (8x8) rutor) - medium
<!--T:1-->
* Dessa är i sin ju indelade i 512*512 rutor - small
* Players get score by placing [[Transmitter]]s on his/her current location.
* A transmitter is active, and give you score for 30 days. Then it is lost.
* When you place a transmitter, you also increases the credits of the [[Team]] you are member of, at the time on placement.


I varje liten ruta så räknas poäng. Det är summan av de poäng som är placerade där under de senaste 30 dagarna. För varje rutan man ha placerat en scorer i får man minst 10 poäng i bonus. Om samma ruta har fler poäng än andra spelare så får man ytterligare 10 poäng i bonus för varje spelar som man "slår".
<!--T:2-->
Note that you may send transmitters to each other and place them for another player.


För att få poäng så placerar man en scorer där man är. Då hamnar den i den nu aktuella rutan man fysiskt är i.
== Top List Bars == <!--T:5-->
The black and white bars on top of the Top lists show how many transmitter points were placed in the last 30 days. Black bars are your points, white - points of other players.


== Build scorer ==
<!--T:6-->
But don't compare white and black bars, they have different scale.


När man bygger en scorer så använder man minst en scoer part av varje färg. Poängsumman utgår från den färg man har minst av i sammansättningen. Om du har 5,5,4,6,5 så blir det 4 som gäller.
<!--T:7-->
Every bar a day, oldest to the left.


Poängen för en scorer är just nu 2 upphöjt till minsta summan minus minsta summan, 2^n-n. (Den har tidigare varit minsta summan i kvadrat, n², vi kanske ska återgå till den för det går att få väldigt höga  summor som jag jag testade)
== Areas == <!--T:3-->
* The Earth is split into 28 '''big''' areas
* These are in turn split into 64 (8x8) '''medium''' areas - (1792 on Earth)
* These are in turn split into 262144 (512x512) '''small''' areas - (469762048 on Earth)
 
== Calculating the score == <!--T:4-->
* In each small area the sum of active transmitters is calculated for each player.
* The player gets a 10 points bonus for every small area the player has active transmitters in.
* For every other player with active transmitters in the small area he/she "beats" the player also gets a 10 points bonus.
* The score in the medium, big and world areas are calculated as the sum of the score and bonuses in the contained small areas.
* The team score is the sum of the team members world score.
</translate>
{{Updated|2017}}

Latest revision as of 07:43, 19 July 2019

Other languages:
  • Players get score by placing Transmitters on his/her current location.
  • A transmitter is active, and give you score for 30 days. Then it is lost.
  • When you place a transmitter, you also increases the credits of the Team you are member of, at the time on placement.

Note that you may send transmitters to each other and place them for another player.

Top List Bars

The black and white bars on top of the Top lists show how many transmitter points were placed in the last 30 days. Black bars are your points, white - points of other players.

But don't compare white and black bars, they have different scale.

Every bar a day, oldest to the left.

Areas

  • The Earth is split into 28 big areas
  • These are in turn split into 64 (8x8) medium areas - (1792 on Earth)
  • These are in turn split into 262144 (512x512) small areas - (469762048 on Earth)

Calculating the score

  • In each small area the sum of active transmitters is calculated for each player.
  • The player gets a 10 points bonus for every small area the player has active transmitters in.
  • For every other player with active transmitters in the small area he/she "beats" the player also gets a 10 points bonus.
  • The score in the medium, big and world areas are calculated as the sum of the score and bonuses in the contained small areas.
  • The team score is the sum of the team members world score.