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Fungus: Difference between revisions

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== Having an active fungus chamber ==
== Having an active fungus chamber ==
* A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%.
* A colony with fungus chamber has two more values:
** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day?
** Fungus size: 1% - 100 % (0% when there is no fungus inserted in the fungus chamber)
* Gardening the fungus?
** Fungus pollution: 0% - 100%
** 1. Imagine some of the workers fetching food handle feeding and handling the fungus. No special setting for that. No special code.
* The food produced by workers in the colony gets increased by (Fungus size) * (1 - Fungus pollution). Note in math: 1 = 100%, 0.01 = 1%
** 2. Some of the ants become specialized in fungus growing. Special handling...
** At maximum you double the food income
** When pollution is high you get nothing extra
* Fungus size increase as the fungus grows. 1 percentage point per day.
* Fungus pollution grows (1 percentage point) * (Fungus size) per day. (I.e. slower when the fungus is small.
* Gardening the fungus? Some of the workers fetching food handle feeding and handling the fungus. No special setting for that. No special code.


== Risks ==
== Risks ==