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Fungus: Difference between revisions

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* Player must be at least level 10(?) to handle fungus. (I want it pretty high, see [[Experience]] for some other levels)
* Player must be at least level 10(?) to handle fungus. (I want it pretty high, see [[Experience]] for some other levels)


== Bonuses ==
== Having an active fungus chamber ==
* A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%.
* A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%.
** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day?
** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day?
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** Maybe some fungus will appear around the colony? (Ants hanging in the trees, if you read about the zombie ants)
** Maybe some fungus will appear around the colony? (Ants hanging in the trees, if you read about the zombie ants)
* When the colony gets really small (counting actual worker ants), the fungus dies.
* When the colony gets really small (counting actual worker ants), the fungus dies.
* There is always a small risk that the fungus chamber collapse (no matter if there is some fungus in it or not).
* There is a small risk that the fungus chamber collapse.
** If there is some fungus in there, it dies.
** If there is some fungus in there, it dies.


== Extracting more fungus ==
== Extracting more fungus ==
* When the colony is in range and fungus percentage is higher than threshold value, the user may extract fungus as an action on the colony.
* When the colony is in range and fungus percentage is higher than threshold, the user may extract fungus as an action on the colony.
** The fungus percentage drops to a low value: Maybe 10%?
** The fungus percentage drops to a low value: Maybe 10% or 20%?
** The player gets a piece of fungus.
** The player gets a piece of fungus.
 
'''Or''' maybe (but this would allowing handling fungus in colonies you don't visit too):
Or maybe (but this would allowing handling fungus in colonies you don't visit too):
* When the fungus is higher than threshold may order the ants to extract some fungus. After some time:
* When the fungus is higher than threshold levelwe may order the ants to extract some fungus.
** The fungus percentage drops by something, maybe 50 percentage points?
** The fungus percentage drops by something, maybe 50 percentage points?
** A piece of fungus appear outside the colony.
** A piece of fungus appear outside the colony.


== Fungus items ==
== Fungus items ==
* Fungus dropped on the ground last for some time. Maybe a week.
* Fungus dropped on the ground last for some time. Maybe a week?
* Fungus in inventory last... forever? Or just a week there too?
* Fungus in inventory last... forever? Or just a week there too?
* Fungus has no species and may be use by any players
* Fungus has no species and may be used by any players.
* A player may carry up to user level number of fungus pieces.
* A player may carry up to user level number of fungus pieces.
* Fungus may be dropped and picked up.


== Display ==
== Display ==
In the colony dialog. In the ant count etc box. I will display an extra row with a fungus symbol if there is a fungus chamber and a percentage. 0% for no fungus or the actual percentage for the colony. 100% will be red.
In the colony dialog, in the "ant count etc box".  
 
It will display an extra row with a fungus symbol if there is a fungus chamber and a percentage. 0% for no fungus or the actual percentage for the colony. 100% will be red.


To build a fungus chamber you click on the ant count-box and then an action.
To build a fungus chamber you click on the "ant count-box" and then an action.


To extract fungus you click on the ant count-box and then an action.
To extract fungus you click on the "ant count-box" and then an action.


== Maybe later ==
== Maybe later ==