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Future Ideas: Difference between revisions

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* How to make the room for a new player in a town dominated by a Species?
* How to make the room for a new player in a town dominated by a Species?
* Maximum controlled nests, based on level, to make people release control of colonies?
* Maximum controlled nests, based on level, to make people release control of colonies?
== Colonies ==
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.


= Map =
= Map =
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= Actions =
= Actions =
Ability to add scent track on your position for ants from colony to food
 
= Accidents =
Cave-ins during attack killing lots of ants and losing capacity/food?


== On map ==
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.
* Send Location - Send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Attack =
= Attack =


When you attack you expose your own position to everyone for 5 minutes(?) after the last attack command.
When you attack you expose your own position to everyone for 5 minutes(?) after the last attack command.
== Spy ants ==
== Spy ants ==


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== Manually help out (?) ==
== Manually help out (?) ==
By smashing ants on the map a player can kill enemy ants too, one at a time.
By smashing ants on the map a player can kill enemy ants too, one at a time.
= Animals =
* Animals not on a colony will move towards nearby colonies or in a random direction every time unit.
* Show up nearby users, or on locations where users have been.
* Notifications to nearby users (with setting)
* Track players location every hour, to use for animal spawning


= Loose ideas =
= Loose ideas =