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Fungus: Difference between revisions

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== Having an active fungus chamber ==
== Having an active fungus chamber ==
* A colony with fungus chamber has two more values:
A colony with fungus chamber has two more values:
** Fungus size: 1% - 100 % (0% when there is no fungus inserted in the fungus chamber)
* Fungus size: 1% - 100 % (0% when there is no fungus inserted in the fungus chamber)
** Fungus pollution: 0% - 100%
* Fungus pollution: 0% - 100%
* The food produced by workers in the colony gets increased by (Fungus size) * (1 - Fungus pollution). Note in math: 1 = 100%, 0.01 = 1%
 
** At maximum you double the food income
The food produced by workers in the colony gets increased by (Fungus size) * (1 - Fungus pollution). Note in math: 1 = 100%, 0.01 = 1%
** When pollution is high you get nothing extra
* At maximum you double the food income
* Fungus size increase as the fungus grows. 1 percentage point per day.
* When pollution is high you get nothing extra
* Fungus pollution grows (1 percentage point) * (Fungus size) per day. (I.e. slower when the fungus is small.
 
* Gardening the fungus? Some of the workers fetching food handle feeding and handling the fungus. No special setting for that. No special code.
Fungus size increase as the fungus grows. 1 percentage point per day.
 
Fungus pollution grows (1 percentage point) * (Fungus size) per day. (I.e. slower when the fungus is small.
 
Gardening the fungus? Some of the workers fetching food handle feeding and handling the fungus. No special setting for that. No special code.


== Handling the fungus in the colony ==
== Handling the fungus in the colony ==