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* Player must be at least level 10(?) to handle fungus. (I want it pretty high, see [[Experience]] for some other levels) | * Player must be at least level 10(?) to handle fungus. (I want it pretty high, see [[Experience]] for some other levels) | ||
== | == Having an active fungus chamber == | ||
* A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%. | * A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%. | ||
** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day? | ** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day? | ||
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** Maybe some fungus will appear around the colony? (Ants hanging in the trees, if you read about the zombie ants) | ** Maybe some fungus will appear around the colony? (Ants hanging in the trees, if you read about the zombie ants) | ||
* When the colony gets really small (counting actual worker ants), the fungus dies. | * When the colony gets really small (counting actual worker ants), the fungus dies. | ||
* There is | * There is a small risk that the fungus chamber collapse. | ||
** If there is some fungus in there, it dies. | ** If there is some fungus in there, it dies. | ||
== Extracting more fungus == | == Extracting more fungus == | ||
* When the colony is in range and fungus percentage is higher than threshold | * When the colony is in range and fungus percentage is higher than threshold, the user may extract fungus as an action on the colony. | ||
** The fungus percentage drops to a low value: Maybe 10%? | ** The fungus percentage drops to a low value: Maybe 10% or 20%? | ||
** The player gets a piece of fungus. | ** The player gets a piece of fungus. | ||
'''Or''' maybe (but this would allowing handling fungus in colonies you don't visit too): | |||
Or maybe (but this would allowing handling fungus in colonies you don't visit too): | * When the fungus is higher than threshold may order the ants to extract some fungus. After some time: | ||
* When the fungus is higher than threshold | |||
** The fungus percentage drops by something, maybe 50 percentage points? | ** The fungus percentage drops by something, maybe 50 percentage points? | ||
** A piece of fungus appear outside the colony. | ** A piece of fungus appear outside the colony. | ||
== Fungus items == | == Fungus items == | ||
* Fungus dropped on the ground last for some time. Maybe a week | * Fungus dropped on the ground last for some time. Maybe a week? | ||
* Fungus in inventory last... forever? Or just a week there too? | * Fungus in inventory last... forever? Or just a week there too? | ||
* Fungus has no species and may be | * Fungus has no species and may be used by any players. | ||
* A player may carry up to user level number of fungus pieces. | * A player may carry up to user level number of fungus pieces. | ||
* Fungus may be dropped and picked up. | |||
== Display == | == Display == | ||
In the colony dialog | In the colony dialog, in the "ant count etc box". | ||
It will display an extra row with a fungus symbol if there is a fungus chamber and a percentage. 0% for no fungus or the actual percentage for the colony. 100% will be red. | |||
To build a fungus chamber you click on the ant count-box and then an action. | To build a fungus chamber you click on the "ant count-box" and then an action. | ||
To extract fungus you click on the ant count-box and then an action. | To extract fungus you click on the "ant count-box" and then an action. | ||
== Maybe later == | == Maybe later == |