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Future Ideas: Difference between revisions

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* Does the building have a color or help everyone around? I think everyone. Changed my mind: It helps everyone near but is is controlled by one species at a certain moment. Gives some kind of score bonus.
* Does the building have a color or help everyone around? I think everyone. Changed my mind: It helps everyone near but is is controlled by one species at a certain moment. Gives some kind of score bonus.
* May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building.
* May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building.
* The building gives a bonus score to the team holding it. You "hold" it by having it close to your colony. Must be withing X meters and at least size X. (You can not just found new colony and get control immediately)
* The building gives a bonus score to the team holding it. You "hold" it by having it close to your colony. Must be withing X meters and at least size X. (You can not just found new colony and get control immediately). Maybe just having it in the zone of your colony and no other color is find. Also visible ok.
* Needs some maintenance or they will slowly fade away.
* Needs some maintenance or they will slowly fade away.
** It has an bar fading - maybe two weeks or so to fade out totally unless someone does something about it
** It has an bar fading - maybe two weeks or so to fade out totally unless someone does something about it