Experience: Difference between revisions

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* [[Give Food]] +3 exp per food
* [[Give Food]] +3 exp per food
* [[Help Expand]] +200 exp
* [[Help Expand]] +200 exp
* Mark [[Scent Tracks]] 40 per area.
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp
* Successful [[Attack]] entirely killing an enemy colony +1000 exp
* Successful [[Attack]] entirely killing an enemy colony +1000 exp

Revision as of 08:19, 27 March 2019

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Gain experience

Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)

Level

  • Player starts at level 1
  • When experience reaches 1000 the level goes up. Next steps at 2000, 4000, 8000, 16000 etc.

Level effect

The level of the players affects: