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* The user must enter user name, password and selects [[faction]] (password must be remembered in order to use the same account on another phone). He/she may also enter a reset password email. | * The user must enter user name, password and selects [[faction]] (password must be remembered in order to use the same account on another phone). He/she may also enter a reset password email. | ||
* up and running. view [[UI Help Dialog]] on [[UI Map]] | * up and running. view [[UI Help Dialog]] on [[UI Map]] | ||
* The player may have one free color change. The switch will take 24 h and everyone will be notified. | |||
= To be moved somewhere ... = | = To be moved somewhere ... = |
Revision as of 11:19, 19 January 2016
An ant controlling game...
Concepts
Starting to play
- The player gets right into it and sees everything except the top. (username, experience level etc)
- Show help dialog for map with ability to hide. Maybe a special one?
- The top part of the screen is a "register to start to play"-button
- The user must enter user name, password and selects faction (password must be remembered in order to use the same account on another phone). He/she may also enter a reset password email.
- up and running. view UI Help Dialog on UI Map
- The player may have one free color change. The switch will take 24 h and everyone will be notified.
To be moved somewhere ...
- All players can see all items on the map.
- Server controls what is on the map (the client shall not assume anything)
- On all items there are an "Help" action to display the UI Help Dialog about it.
- A new player is immune to attacks for X time after founding his/her first colony.
- Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)