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* A new player is immune to attacks for X time after founding his/her first colony.
* A new player is immune to attacks for X time after founding his/her first colony.
* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
* The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
* If 2 nearby colonies are of different [[Faction]] some ant may get killed from time to time