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* Server controls what is on the map (the client shall not assume anything)
* Server controls what is on the map (the client shall not assume anything)
* On all items there are an "Help" action to display the [[UI Help Dialog]] about it.
* On all items there are an "Help" action to display the [[UI Help Dialog]] about it.
* A new player is immune to attacks for X time after founding his/her first colony.
* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
== Competition ==
* Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
* Competition about food when two (or more) colonies are near each other, even if the same faction. (Bigger population needs bigger distance)
** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
** If 2 nearby colonies are of different [[Faction]] some ant may get killed from time to time
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
* TODO: How to make the room for a new player in a town dominated by a faction?