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Maximum controlled nests, based on level | |||
Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT< | |||
= Network = | |||
Adaptive timeout on network requests. Several good, decrease but a minimum at 1 sec? One fail, increase 2sec(?) but max at 10sec? | |||
Track players location every hour, to use for animal spawning | |||
= Actions = | = Actions = | ||
Ability to add scent track on your position for ants from colony to food | |||
Build nest needs to "cost" something. Maybe "energy" that fills up over time. Max level based on experience level</li> | |||
== On map == | == On map == | ||
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat. | * Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat. | ||
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= Competition among players = | = Competition among players = | ||
= | = New players == | ||
* People coming late into the game shall also be able to build colonies or get benefit, even in cities with lot of existing players. https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT | |||
* A new player is immune to attacks for X time after founding his/her first colony. | * A new player is immune to attacks for X time after founding his/her first colony. | ||
* How to make the room for a new player in a town dominated by a Species? | * How to make the room for a new player in a town dominated by a Species? |