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Technical Implementation: Difference between revisions

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* user - basic user data
* user - basic user data
* user_unit - about each unit connected foor each player (needed for notifications)
* user_unit - about each unit connected for each player (needed for notifications)
* user_location - track user location, once per hour or so to be able to spawn creatures at resonable locations, and prevent cheating.
* user_location - track user location, once per hour or so to be able to spawn creatures at resonable locations, and prevent cheating.
* user_inventory - in some way....
* user_inventory - in some way....
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* log_user - what event are useful for what user
* log_user - what event are useful for what user


* historical scores, statistics, log of scores... or something..., even if it all may be calculated by replaying the log.... to be able the get graphs etc.
* historical scores, statistics, log of scores... or something..., even if it all may be calculated by replaying the log.... to be able the get graphs etc. A parts of nest dump every 25h or so...
** This means that nests may not be deleted from the table, just "inactivated" when destroyed.


* chat - todo
* chat - todo