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This is information about fungus growing in the colonies. | This is information about fungus growing in the colonies. | ||
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The purpose of growing fungus is that it gives colonies more food. Up to 100% extra food income. | The purpose of growing fungus is that it gives colonies more food. Up to 100% extra food income. | ||
== Colony properties == | == Colony properties == <!--T:3--> | ||
A colony with fungus chamber has two more values: | A colony with fungus chamber has two more values: | ||
* Fungus size: 1% - 100 % (0% when there is no fungus inserted in the fungus chamber) | * Fungus size: 1% - 100 % (0% when there is no fungus inserted in the fungus chamber) | ||
* Fungus pollution: 0% - 100% | * Fungus pollution: 0% - 100% | ||
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The normal workers fetching food handle feeding and handling the fungus. No special setting for that. | The normal workers fetching food handle feeding and handling the fungus. No special setting for that. | ||
== Starting to grow == | == Starting to grow == <!--T:5--> | ||
Colonies may build a fungus chamber. An action taking 24 h and sacrificing quite a number of ants. | Colonies may build a fungus chamber. An action taking 24 h and sacrificing quite a number of ants. | ||
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The player can get hold of an item of fungus ... somewhere. | The player can get hold of an item of fungus ... somewhere. | ||
* Event? | * Event? | ||
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* Random in the wild? | * Random in the wild? | ||
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Player may insert fungus into fungus chambers in colony when in range. The fungus start to grow. | Player may insert fungus into fungus chambers in colony when in range. The fungus start to grow. | ||
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Player must be at least level 10 to handle fungus. (see [[Experience]] for some other levels) | Player must be at least level 10 to handle fungus. (see [[Experience]] for some other levels) | ||
== How to count == | == How to count == <!--T:9--> | ||
The food produced by workers in the colony gets increased by (Fungus size) * (100% - Fungus pollution). | The food produced by workers in the colony gets increased by (Fungus size) * (100% - Fungus pollution). | ||
* At maximum you double the food income | * At maximum you double the food income | ||
* When pollution is high you get nothing extra | * When pollution is high you get nothing extra | ||
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Fungus size increase as the fungus grows. 1 percentage point per day. | Fungus size increase as the fungus grows. 1 percentage point per day. | ||
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Fungus pollution grows (1 percentage point) * (Fungus size) per day. I.e. slower when the fungus is small. | Fungus pollution grows (1 percentage point) * (Fungus size) per day. I.e. slower when the fungus is small. | ||
== Cleaning the fungus chamber == | == Cleaning the fungus chamber == <!--T:12--> | ||
There are 2 options to clean the fungus. | There are 2 options to clean the fungus. | ||
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1. You have the colony in reach and make a clean fungus action | 1. You have the colony in reach and make a clean fungus action | ||
* Fungus pollution drop to 0% | * Fungus pollution drop to 0% | ||
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** The colony become independent | ** The colony become independent | ||
== Killing the fungus == | == Killing the fungus == <!--T:14--> | ||
If fungus pollution reach 100% the fungus dies. | If fungus pollution reach 100% the fungus dies. | ||
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When the colony gets really small (counting actual worker ants), the fungus dies. | When the colony gets really small (counting actual worker ants), the fungus dies. | ||
== Extracting more fungus == | == Extracting more fungus == <!--T:16--> | ||
When the colony is in range and fungus size in bigger than threshold (60%) the user may extract fungus as an action on the colony | When the colony is in range and fungus size in bigger than threshold (60%) the user may extract fungus as an action on the colony | ||
* The fungus size percentage drops by 50 percentage points | * The fungus size percentage drops by 50 percentage points | ||
* The player gets a piece of fungus | * The player gets a piece of fungus | ||
== Fungus items == | == Fungus items == <!--T:17--> | ||
Fungus dropped on the ground last for a week. | Fungus dropped on the ground last for a week. | ||
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Fungus in inventory last forever. | Fungus in inventory last forever. | ||
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Fungus has no species and may be used by any players. | Fungus has no species and may be used by any players. | ||
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A player may carry a few fungus pieces. Level 10: 1 piece, and then one extra every second level higher. | A player may carry a few fungus pieces. Level 10: 1 piece, and then one extra every second level higher. | ||
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Fungus may be dropped and picked up. | Fungus may be dropped and picked up. | ||
== Display == | == Display == <!--T:22--> | ||
In the colony dialog, in the "ant count etc box": It will display an extra row with a fungus symbol if there is a fungus chamber and size and pollution percentages. Size is 0% when there is no fungus inserted in the chamber. | In the colony dialog, in the "ant count etc box": It will display an extra row with a fungus symbol if there is a fungus chamber and size and pollution percentages. Size is 0% when there is no fungus inserted in the chamber. | ||
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To build a fungus chamber you click on the "ant count-box" and then an action. | To build a fungus chamber you click on the "ant count-box" and then an action. | ||
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To clean the fungus you click on the "ant count-box" and then an action or to clean it when you are near or you select and action for the ants to clean it themselves (with the "zombie ants" risk). | To clean the fungus you click on the "ant count-box" and then an action or to clean it when you are near or you select and action for the ants to clean it themselves (with the "zombie ants" risk). | ||
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To extract fungus you click on the "ant count-box" and then an action or you select an action to extract fungus | To extract fungus you click on the "ant count-box" and then an action or you select an action to extract fungus | ||
== Future ideas == | == Future ideas == <!--T:26--> | ||
NOTE: This is not implemented, just ideas. | NOTE: This is not implemented, just ideas. | ||
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* Expanding the fungus chamber... somehow. Increasing the max. (i.e. 100% gives a higher factor on the food) | * Expanding the fungus chamber... somehow. Increasing the max. (i.e. 100% gives a higher factor on the food) | ||
** Is another action taking 24h, 48h, 96h etc. | ** Is another action taking 24h, 48h, 96h etc. | ||
** A setting in the sliders? | ** A setting in the sliders? | ||
== Idea == | == Idea == <!--T:28--> | ||
Fungus growing is based on initial idea by someone i forgot (probably on G+), my own ideas and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith | Fungus growing is based on initial idea by someone i forgot (probably on G+), my own ideas and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith | ||
</translate> | </translate> |