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This is information about fungus growing in the colonies. | |||
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The purpose of growing fungus is that it gives colonies more food. Up to 100% extra food income. | |||
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NOTE: You need to be level 10 before you can handle fungus. | |||
== | == Colony properties == <!--T:3--> | ||
* | A colony with fungus chamber has two more values: | ||
* Fungus size: 1% - 100 % (0% when there is no fungus inserted in the fungus chamber) | |||
* Fungus pollution: 0% - 100% | |||
* | |||
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The normal workers fetching food handle feeding and handling the fungus. No special setting for that. | |||
== Starting to grow == <!--T:5--> | |||
Colonies may build a fungus chamber. An action taking 24 h and sacrificing quite a number of ants. | |||
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How to get a piece of fungus: | |||
* | * There is a really small possibility to get it when doing [[Help Expand]]. | ||
* | * It might be the prize on some event [[Missions]]. | ||
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Player may insert fungus into fungus chambers in colony when in range. The fungus start to grow. | |||
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Player must be at least level 10 to handle fungus. (see [[Experience]] for some other levels) | |||
== How to count == <!--T:9--> | |||
The food produced by workers in the colony gets increased by (Fungus size) * (100% - Fungus pollution). | |||
* At maximum you double the food income | |||
* When pollution is high you get nothing extra | |||
== | <!--T:10--> | ||
Fungus size increase as the fungus grows. 1 percentage point per day. | |||
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Fungus pollution grows (1 percentage point) * (Fungus size) per day. I.e. slower when the fungus is small. | |||
== Cleaning the fungus chamber == <!--T:12--> | |||
There are 2 options to clean the fungus. | |||
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1. You have the colony in reach and make a clean fungus action | |||
* Fungus pollution drop to 0% | |||
2. You order the ants to clean the pollution. | |||
* Fungus pollution drop to 0% | |||
* There is a risk that the fungus start to control the ants and taking control of the colony. (Search the net for "Zombie ants" if you dare). | |||
** The colony become independent | |||
== Killing the fungus == <!--T:14--> | |||
If fungus pollution reach 100% the fungus dies. | |||
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When the colony gets really small (counting actual worker ants), the fungus dies. | |||
== Extracting fungus item == <!--T:16--> | |||
When a colony with a growing fungus is in range and fungus size in bigger than threshold (60%) the user may extract fungus as an action on the colony | |||
* The fungus size percentage drops by 50 percentage points | |||
* The player gets a piece of fungus | |||
== Fungus items == <!--T:17--> | |||
Fungus dropped on the ground last for a week. | |||
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Fungus in inventory last forever. | |||
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Fungus has no species and may be used by any players. | |||
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A player may carry a few fungus pieces. Level 10: 1 piece, and then one extra every second level higher. | |||
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Fungus may be dropped and picked up. | |||
== Display == <!--T:22--> | |||
In the colony dialog, in the "ant count etc box": It will display an extra row with a fungus symbol if there is a fungus chamber and size and pollution percentages. Size is 0% when there is no fungus inserted in the chamber. | |||
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To build a fungus chamber you click on the "ant count-box" and then an action. | |||
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To clean the fungus you click on the "ant count-box" and then an action or to clean it when you are near or you select and action for the ants to clean it themselves (with the "zombie ants" risk). | |||
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To extract fungus you click on the "ant count-box" and then an action or you select an action to extract fungus | |||
== Future ideas == <!--T:26--> | |||
NOTE: This is not implemented, just ideas. | |||
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* Expanding the fungus chamber... somehow. Increasing the max. (i.e. 100% gives a higher factor on the food) | * Expanding the fungus chamber... somehow. Increasing the max. (i.e. 100% gives a higher factor on the food) | ||
** Is another action taking 24h, 48h, 96h etc. | ** Is another action taking 24h, 48h, 96h etc. | ||
** A setting in the sliders? | ** A setting in the sliders? | ||
== Idea == <!--T:28--> | |||
Fungus growing is based on initial idea by someone i forgot (probably on G+), my own ideas and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith | |||
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