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(Created page with "THIS IS JUST IDEAS ABOUT FUNGUS GROWING IN THE COLONIES: * Colonies may build a fungus chamber. ** An action taking 24 h and sacrificing quite a number of ants. * The playe...") |
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This is just ideas about fungus growing in the colonies | |||
Starting to grow | |||
* Colonies may build a fungus chamber. | * Colonies may build a fungus chamber. | ||
** An action taking 24 h and sacrificing quite a number of ants. | ** An action taking 24 h and sacrificing quite a number of ants. | ||
* The player can get hold of some fungus ... somewhere. | * The player can get hold of some fungus ... somewhere. | ||
** Event? | ** Event? | ||
** Random when helping/sabotaging colonies? | ** Random when helping/sabotaging colonies? | ||
** Random in the wild? | ** Random in the wild? | ||
* Player may insert fungus into fungus changes in colony when in range | * Player may insert fungus into fungus changes in colony when in range | ||
* Player must be at least level X to handle fungus. (Pretty high) | * Player must be at least level X to handle fungus. (Pretty high) | ||
Bonuses | |||
* A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%. | * A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%. | ||
** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day? | ** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day? | ||
** | * Gardening the fungus? | ||
** 1. Some of the workers fetching food handle feeding and handling the fungus. No special setting for that. | |||
** 2. Some of the ants become specialized in fungus growing. | |||
Risks | |||
* When the fungus is at 100% there is a small risk that the fungus start to control the ants and taking control of the colony. (Search on "Zombie ants") | * When the fungus is at 100% there is a small risk that the fungus start to control the ants and taking control of the colony. (Search on "Zombie ants") | ||
** The colony become independent | ** The colony become independent | ||
** Maybe some fungus will appear around the colony? (Ants hanging in the trees) | ** Maybe some fungus will appear around the colony? (Ants hanging in the trees) | ||
* When the colony gets really small (counting actual worker ants), the fungus dies | * When the colony gets really small (counting actual worker ants), the fungus dies | ||
* There is always a small risk that the fungus chamber collapse. (no matter if there is some fungus in it or not) | * There is always a small risk that the fungus chamber collapse. (no matter if there is some fungus in it or not) | ||
** If there is some fungus in there, it dies. | ** If there is some fungus in there, it dies. | ||
Getting more fungus | |||
* 1. When the fungus is higher than some limit we may order the ants to extract some fungus. Maybe 80%? | |||
** The fungus percentage drops by something, maybe 50 percentage points? | |||
** A piece of fungus appear outside the colony. | |||
* 2. When the colony is in range and fungus percentage is higher than some threshold value, the user may extract fungus as an action on the colony. | |||
** The fungus percentage drops to a low value: Maybe 10%? | |||
** The player gets a piece of fungus. | |||
Fungus items | |||
* Fungus dropped on the ground last for some time. Maybe a week. | * Fungus dropped on the ground last for some time. Maybe a week. | ||
* Fungus in inventory last... forever? Or just a week there too? | * Fungus in inventory last... forever? Or just a week there too? | ||
* Fungus has no species and may be use by any players | * Fungus has no species and may be use by any players | ||
* A player may carry up to user level number of fungus pieces. | * A player may carry up to user level number of fungus pieces. | ||