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** "Killer" Killing colonies (3 - bronze, 10 - silver, 30 - gold, 300 - rainbow) | ** "Killer" Killing colonies (3 - bronze, 10 - silver, 30 - gold, 300 - rainbow) | ||
** "Saboteur" Sabotage(10 - bronze, 30 - silver, 100 - gold, 1000 - rainbow) | ** "Saboteur" Sabotage(10 - bronze, 30 - silver, 100 - gold, 1000 - rainbow) | ||
** "Popular" Other allied people help your colonies (10 - bronze, 30 - silver, 100 - gold, 1000 - rainbow) | |||
* Supporting/helping out with the game - FUTURE Not yet implemented | |||
** "Supporter" Paying to be a supporter | |||
** "Translator" Helping out with translations of the game | |||
== Ideas about the levels == | == Ideas about the levels == | ||
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== Implementation notes == | == Implementation notes == | ||
Once per hour, right after calculating the score, it also checks if you deserve some badges. It checks both population badges and performance badges at the same time. | Once per hour, right after calculating the score, it also checks if you deserve some performance badges. It checks both population badges and performance badges at the same time. | ||
The population badge checks the current population at check time and the performance badges checks the period from exactly one week before the current time and up to current time. | The population badge checks the current population at check time and the performance badges checks the period from exactly one week before the current time and up to current time. | ||
== Future badges == | == Future badges == | ||
* "Feeder" Give food - no good source right now | * "Feeder" Give food - no good source right now |