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= DominAnt =
An ant controlling game.
An ant controlling game.


Three [[faction]]s of ant compete for control of the ground. You will help one of them spread and dominate.
Three [[faction]]s of ant compete for control of the ground. You join one of them and help them spread and dominate.


You will be founding [[colony|colonies]], help them expand and breed. When they have grown big enough you may [[attack]] enemy colonies too. Cooperate with your allied and help them expand too.
You will be founding [[colony|colonies]], help them expand and breed. When they have grown big enough you may [[attack]] enemy colonies too. Cooperate with your allied and help them expand too.

Revision as of 10:17, 21 January 2016

DominAnt

An ant controlling game.

Three factions of ant compete for control of the ground. You join one of them and help them spread and dominate.

You will be founding colonies, help them expand and breed. When they have grown big enough you may attack enemy colonies too. Cooperate with your allied and help them expand too.

Concepts

Template:Menu

Starting to play

  • The player gets right into it and sees everything except the top. (username, experience level etc)
  • Show help dialog for map with ability to hide. Maybe a special one?
  • The top part of the screen is a "register to start to play"-button
  • The user must enter user name, password and selects faction (password must be remembered in order to use the same account on another phone). He/she may also enter a reset password email.
  • up and running. view UI Help Dialog on UI Map
  • The player may have one free color change. The switch will take 24 h and everyone will be notified.

To be moved somewhere ...

  • All players can see all items on the map.
  • Server controls what is on the map (the client shall not assume anything)
  • On all items there are an "Help" action to display the UI Help Dialog about it.
  • A new player is immune to attacks for X time after founding his/her first colony.
  • Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)

Competition

  • Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
  • Competition about food when two (or more) colonies are near each other, even if the same faction. (Bigger population needs bigger distance)
    • The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
    • If 2 nearby colonies are of different Faction some ant may get killed from time to time
  • Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
  • TODO: How to make the room for a new player in a town dominated by a faction?