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* [[:Category:Animal|Animals]]
* [[:Category:Animal|Animals]]
* [[:Category:Item|Items]]
* [[:Category:Item|Items]]
* [[Competition]]


{{Menu}}
{{Menu}}
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* A new player is immune to attacks for X time after founding his/her first colony.
* A new player is immune to attacks for X time after founding his/her first colony.
* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
* The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
== Competition ==
* If 2 nearby colonies are of different [[Faction]] some ant may get killed from time to time
* Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
* Competition about food when two (or more) colonies are near each other, even if the same faction. (Bigger population needs bigger distance)
** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
** If 2 nearby colonies are of different [[Faction]] some ant may get killed from time to time
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
* TODO: How to make the room for a new player in a town dominated by a faction?

Revision as of 11:27, 19 January 2016

An ant controlling game...

Concepts

Template:Menu

Starting to play

  • The player gets right into it and sees everything except the top. (username, experience level etc)
  • Show help dialog for map with ability to hide. Maybe a special one?
  • The top part of the screen is a "register to start to play"-button
  • The user must enter user name, password and selects faction (password must be remembered in order to use the same account on another phone). He/she may also enter a reset password email.
  • up and running. view UI Help Dialog on UI Map
  • The player may have one free color change. The switch will take 24 h and everyone will be notified.

To be moved somewhere ...

  • All players can see all items on the map.
  • Server controls what is on the map (the client shall not assume anything)
  • On all items there are an "Help" action to display the UI Help Dialog about it.
  • A new player is immune to attacks for X time after founding his/her first colony.
  • Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)

Competition

  • Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
  • Competition about food when two (or more) colonies are near each other, even if the same faction. (Bigger population needs bigger distance)
    • The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
    • If 2 nearby colonies are of different Faction some ant may get killed from time to time
  • Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
  • TODO: How to make the room for a new player in a town dominated by a faction?