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From DominAnt
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* Server controls what is on the map (the client shall not assume anything)
* Server controls what is on the map (the client shall not assume anything)
* On all items there are an "Help" action to display the [[UI Help Dialog]] about it.
* On all items there are an "Help" action to display the [[UI Help Dialog]] about it.
* A new player is immune to attacks for X time after founding his/her first colony.
* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)

Revision as of 11:18, 19 January 2016

An ant controlling game...

Concepts

Template:Menu

Starting to play

  • The player gets right into it and sees everything except the top. (username, experience level etc)
  • Show help dialog for map with ability to hide. Maybe a special one?
  • The top part of the screen is a "register to start to play"-button
  • The user must enter user name, password and selects faction (password must be remembered in order to use the same account on another phone). He/she may also enter a reset password email.
  • up and running. view UI Help Dialog on UI Map

To be moved somewhere ...

  • All players can see all items on the map.
  • Server controls what is on the map (the client shall not assume anything)
  • On all items there are an "Help" action to display the UI Help Dialog about it.
  • A new player is immune to attacks for X time after founding his/her first colony.
  • Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)