Jump to content

Future Ideas: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
Maximum controlled nests, based on level
Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
= Network =
= Network =


Adaptive timeout on network requests. Several good, decrease but a minimum at 1 sec? One fail, increase 2sec(?) but max at 10sec?
Adaptive timeout on network requests. Several good, decrease but a minimum at 1 sec? One fail, increase 2sec(?) but max at 10sec?
Track players location every hour, to use for animal spawning
= Actions =
Ability to add scent track on your position for ants from colony to food
Build nest needs to "cost" something. Maybe "energy" that fills up over time. Max level based on experience level</li>
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Competition among players =
= Competition among players =


= New players ==
== New players ==
* People coming late into the game shall also be able to build colonies or get benefit, even in cities with lot of existing players. https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT
* People coming late into the game shall also be able to build colonies or get benefit, even in cities with lot of existing players. https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT
* A new player is immune to attacks for X time after founding his/her first colony.
* A new player is immune to attacks for X time after founding his/her first colony.
* How to make the room for a new player in a town dominated by a Species?
* How to make the room for a new player in a town dominated by a Species?
* Maximum controlled nests, based on level, to make people release control of colonies?


== Colonies ==
== Colonies ==
Line 44: Line 31:


= Score =
= Score =
* Biggest colonies?
* List biggest colonies?
 
= Actions =
Ability to add scent track on your position for ants from colony to food
 
Build nest needs to "cost" something. Maybe "energy" that fills up over time. Max level based on experience level</li>
 
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Attack =
= Attack =
Line 69: Line 64:
* Show up nearby users, or on locations where users have been.  
* Show up nearby users, or on locations where users have been.  
* Notifications to nearby users (with setting)
* Notifications to nearby users (with setting)
* Track players location every hour, to use for animal spawning
= Loose ideas =
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<