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Future Ideas: Difference between revisions

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* How to make the room for a new player in a town dominated by a Species?
* How to make the room for a new player in a town dominated by a Species?
* Maximum controlled nests, based on level, to make people release control of colonies?
* Maximum controlled nests, based on level, to make people release control of colonies?
== Colonies ==
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.


= Map =
= Map =
Very zoomed in: See individual ants too


* very zoomed in
Ability to turn features on/off just as in ColorPlanet (https://plus.google.com/+PatrickDrechsler/posts/P1sbicd1MfC)
** The same as in zoomed in but also individual ants
* zoomed in
** attacking enemies


Ability to turn features on/off just as in ColorPlanet (https://plus.google.com/+PatrickDrechsler/posts/P1sbicd1MfC)
Send a location - Send a "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Species =
= Species =
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* Bigger, better warrior skills
* Bigger, better warrior skills


= Actions =
= Accidents =
Ability to add scent track on your position for ants from colony to food
Cave-ins during attack killing lots of ants and losing capacity/food?
 
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Attack =
= Attack =
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Build spy ants that can scout ant hills for you. If you carry them you can insert them instantly or send them to scout, but that takes time based on distance.
Build spy ants that can scout ant hills for you. If you carry them you can insert them instantly or send them to scout, but that takes time based on distance.
== Do the attack ==
* You are in range of an [[Enemy Colony]]
* Click the colony and select "Start Attack".
* You see a "board" with your warrior ant count and the colony population count.
* Every second a new attack in called from the client causing counting on the server to take place
** Both sides have casualties
** There might be cave in-s casing colony capacity decrease and loosing ant on one or the other side.
* The attacker may stop the attack stopping the fight.
* If one or the other side looses all ants the fight is over.


== Defence ==
== Defence ==
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== Manually help out (?) ==
== Manually help out (?) ==
By smashing ants on the map a player can kill enemy ants too, one at a time.
By smashing ants on the map a player can kill enemy ants too, one at a time.
= Scent track =
To make the ant of a nest find food faster for a while
= Animals =
* Animals not on a colony will move towards nearby colonies or in a random direction every time unit.
* Show up nearby users, or on locations where users have been.
* Notifications to nearby users (with setting)
* Track players location every hour, to use for animal spawning


= Loose ideas =
= Loose ideas =
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
= Badges =
When you receive one it should be popped up as some message. In game mostly.
Bronze: Everyone should be able to get it with very little effort
Silver: "Average" effort
Gold: Hard to do.
Rainbow: Ridiculously much effort
Checked daily?
* Populator badges for areas: (number of ants in an area - check is very easy, just a sum)
** 100 ants - bronze, 2'000 ants - silver, 50'000 ants - gold, 1'000'000 - rainbow
* Populator badges for countries: (number of ants in a country - check is very easy, just a sum)
** 1000 ants - bronze, 20'000 ants - silver, 500'000 ants - gold, 10'000'000 - rainbow
* Performance badges: Checked per week. Counts the best week. Check is made on actions performed the last 24*7 hours (a week). Limits for Gold, silver and bronze. The same way I check best founders today.
** "Founder" Founding nests (10 - bronze, 30 - silver, 100 - gold, 1000 - rainbow)
** "Helper" Helping other players colonies (10 - bronze, 30 - silver, 100 - gold, 1000 - rainbow)
** "Killer" Killing colonies  (3 - bronze, 10 - silver, 30 - gold, 300 - rainbow)
** "Saboteur" Sabotage(10 - bronze, 30 - silver, 100 - gold, 1000 - rainbow)
** "Feeder" Give food - no good source right now
== Implementation notes to myself ==
Given badges table:
Contain: player, level, datetime, country, region, type,  Where only one of country/region/type is set. Reuse action/event id for type?
Load my active badges on initial setup and on load others on other player info.
Check to see if new given only checks, adds (not update) badge if better than before. "archive" badges that have been replaced.
Notifications: Use existing notification handling. Add possibility for ref to a badge.
Area badges:
* insert select sum(..) on duplicate key update greatest(..)
Performance
*


= Buildings =
= Buildings =
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* May be upgraded in levels. Best "upgrader" gets something.
* May be upgraded in levels. Best "upgrader" gets something.
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
= Growing fungus =
[[Fungus]]