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Future Ideas: Difference between revisions

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== Manually help out (?) ==
== Manually help out (?) ==
By smashing ants on the map a player can kill enemy ants too, one at a time.
By smashing ants on the map a player can kill enemy ants too, one at a time.
= Scent track =
To make the ant of a nest find food faster for a while


= Animals =  
= Animals =  
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= Loose ideas =
= Loose ideas =
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
= Badges =
When you receive one it should be popped up. You should be away thet you get one.
Checked daily?
* Populator badges for areas: (number of ants in an area - check is very easy, just a sum)
** 100 ants - bronze, 2'000 ants - silver, 50'000 ants - gold, 1'000'000 - rainbow
** for country, region and maybe county.
* Performance badges: Checked per week. Counts the best week.
** Check is made on actions performed the last 24*7 hours (a week). Limits for Gold, silver and bronze.
** "Founder" Founding nests (20 - bronze, 50 - silver, 200 - gold, 1000 - rainbow)
** "Helper" Helping colonies
** "Killer" Killing colonies
** "?" Sabotage
** "Nom nom" Give food
== Implementation notes to myself ==
Given badges table:
Contain: player, level, country, region, type, datetime. Where only one of the latter three is set.
Load my active badges on initial setup and on load others on other player info.
Check to see if new given only checks, adds (not update) badge if better than before. "archive" badges that have been replaced.
Notifications: Use existing notification handling. Add possibility for ref to a badge.
Area badges:
* insert select sum(..) on duplicate key update greatest(..)
Performance
*


= Buildings =
= Buildings =