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| == Manually help out (?) == | | == Manually help out (?) == |
| By smashing ants on the map a player can kill enemy ants too, one at a time. | | By smashing ants on the map a player can kill enemy ants too, one at a time. |
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| = Scent track =
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| To make the ant of a nest find food faster for a while
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| = Animals = | | = Animals = |
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| = Loose ideas = | | = Loose ideas = |
| * Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT< | | * Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT< |
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| = Badges =
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| Checked twice daily, or at changing interval like every 23 or 25 hours, or maybe every 6 hours... see how hard the check is to perform first.
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| * Populator badges for areas: (number of ants in an area - check is very easy, just a sum)
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| ** 100 ants - bronze, 2'000 ants - silver, 50'000 ants - gold, 1'000'000 - rainbow
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| ** for country, region and county.
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| * Performace badges:
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| ** Check is made on actions performed the last 24*7 hours (a week). Limits for Gold, silver and bronze.
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| ** Founding nests
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| ** Helping
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| ** Killing colonies
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| ** Sabotage
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| ** Give food
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| ** Scare away
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| == Implementation notes to myself ==
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| Area badges:
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| * insert select sum(..) on duplicate key update greatest(..)
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| Performance
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| *
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| = Buildings = | | = Buildings = |