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Future Ideas: Difference between revisions

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== Manually help out (?) ==
== Manually help out (?) ==
By smashing ants on the map a player can kill enemy ants too, one at a time.
By smashing ants on the map a player can kill enemy ants too, one at a time.
= Scent track =
To make the ant of a nest find food faster for a while


= Animals =  
= Animals =  
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= Loose ideas =
= Loose ideas =
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
= Badges =
Checked twice daily, or at changing interval like every 23 or 25 hours, or maybe every 6 hours... see how hard the check is to perform first.
* Populator badges for areas: (number of ants in an area - check is very easy, just a sum)
** 100 ants - bronze, 2'000 ants - silver, 50'000 ants - gold, 1'000'000 - rainbow
** for country, region and county.
* Performace badges:
** Check is made on actions performed the last 24*7 hours (a week). Limits for Gold, silver and bronze.
** Founding nests
** Helping
** Killing colonies
** Sabotage
** Give food
** Scare away
== Implementation notes to myself ==
Area badges:
* insert select sum(..) on duplicate key update greatest(..)
Performance
*


= Buildings =
= Buildings =