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Future Ideas: Difference between revisions

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== Manually help out (?) ==
== Manually help out (?) ==
By smashing ants on the map a player can kill enemy ants too, one at a time.
By smashing ants on the map a player can kill enemy ants too, one at a time.
= Scent track =
To make the ant of a nest find food faster for a while


= Animals =  
= Animals =  
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= Loose ideas =
= Loose ideas =
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
= Badges =
Checked twice daily, or at changing interval like every 23 or 25 hours, or maybe every 6 hours... see how hard the check is to perform first.
* Populator badges for areas: (number of ants in an area - check is very easy, just a sum)
** 100 ants - bronze, 2'000 ants - silver, 50'000 ants - gold, 1'000'000 - rainbow
** for country, region and county.
* Performace badges:
** Check is made on actions performed the last 24*7 hours (a week). Limits for Gold, silver and bronze.
** Founding nests
** Helping
** Killing colonies
** Sabotage
** Give food
** Scare away
== Implementation notes to myself ==
Area badges:
* insert select sum(..) on duplicate key update greatest(..)
Performance
*


= Buildings =
= Buildings =
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* Does the building have a color or help everyone around? I think everyone. Changed my mind: It helps everyone near but is is controlled by one species at a certain moment. Gives some kind of score bonus.
* Does the building have a color or help everyone around? I think everyone. Changed my mind: It helps everyone near but is is controlled by one species at a certain moment. Gives some kind of score bonus.
* May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building.
* May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building.
* The building gives a bonus score to the team holding it. You "hold" it by having it close to your colony. Must be withing X meters and at least size X. (You can not just found new colony and get control immediately)
* The building gives a bonus score to the team holding it. You "hold" it by having it close to your colony. Must be withing X meters and at least size X. (You can not just found new colony and get control immediately). Maybe just having it in the zone of your colony and no other color is find. Also visible ok.
* Needs some maintenance or they will slowly fade away.
* Needs some maintenance or they will slowly fade away.
** It has an bar fading - maybe two weeks or so to fade out totally unless someone does something about it
** It has an bar fading - maybe two weeks or so to fade out totally unless someone does something about it