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Fungus: Difference between revisions

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This is just ideas about fungus growing in the colonies
This is just ideas about fungus growing in the colonies


Starting to grow
== Starting to grow ==
* Colonies may build a fungus chamber.  
* Colonies may build a fungus chamber.  
** An action taking 24 h and sacrificing quite a number of ants.
** An action taking 24 h and sacrificing quite a number of ants.
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* Player must be at least level X to handle fungus. (Pretty high)
* Player must be at least level X to handle fungus. (Pretty high)


Bonuses
== Bonuses ==
* A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%.
* A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%.
** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day?
** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day?
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** 2. Some of the ants become specialized in fungus growing.
** 2. Some of the ants become specialized in fungus growing.


Risks
== Risks ==
* When the fungus is at 100% there is a small risk that the fungus start to control the ants and taking control of the colony. (Search on "Zombie ants")
* When the fungus is at 100% there is a small risk that the fungus start to control the ants and taking control of the colony. (Search on "Zombie ants")
** The colony become independent
** The colony become independent
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** If there is some fungus in there, it dies.
** If there is some fungus in there, it dies.


Getting more fungus
== Getting more fungus ==
* 1. When the fungus is higher than some limit we may order the ants to extract some fungus. Maybe 80%?  
* 1. When the fungus is higher than some limit we may order the ants to extract some fungus. Maybe 80%?  
** The fungus percentage drops by something, maybe 50 percentage points?
** The fungus percentage drops by something, maybe 50 percentage points?
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** The player gets a piece of fungus.
** The player gets a piece of fungus.


Fungus items
== Fungus items ==
* Fungus dropped on the ground last for some time. Maybe a week.
* Fungus dropped on the ground last for some time. Maybe a week.
* Fungus in inventory last... forever? Or just a week there too?
* Fungus in inventory last... forever? Or just a week there too?
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* A player may carry up to user level number of fungus pieces.
* A player may carry up to user level number of fungus pieces.


Maybe later:
== Maybe later ==
* Expanding the fungus chamber... somehow. Increasing the max. (i.e. 100% gives a higher factor on the food)
* Expanding the fungus chamber... somehow. Increasing the max. (i.e. 100% gives a higher factor on the food)
** Is another action taking 24h, 48h, 96h etc.
** Is another action taking 24h, 48h, 96h etc.
** A setting in the action sliders?
** A setting in the sliders?


Suggestion based on initial idea by someone i forgot (Probably on G+) and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith
Suggestion based on initial idea by someone i forgot (Probably on G+) and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith