Experience: Difference between revisions

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== Gain experience == <!--T:1-->
== Gain experience == <!--T:1-->
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
* [[Colonize]] +10 exp
* [[Colonize]] +5 exp
* [[Help Expand]] +2 exp
* [[Help Expand]] +2 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +1 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +1 exp

Revision as of 06:11, 18 February 2018

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Gain experience

Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)

Level

  • Player starts at level 1
  • When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.

Level effect

The level of the players affects: