Experience: Difference between revisions

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== Gain experience ==
== Gain experience == <!--T:1-->
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
* [[Colonize]] +10 exp
* [[Colonize]] +10 exp
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* Successful [[Attack]] entirely killing an enemy colony +10 exp
* Successful [[Attack]] entirely killing an enemy colony +10 exp


== Level ==
== Level == <!--T:2-->
* Player starts at level 1
* Player starts at level 1
* When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.
* When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.


== Level effect ==
== Level effect == <!--T:3-->
The level of the players affects:
The level of the players affects:
* [[Action Radius]]
* [[Action Radius]]

Revision as of 06:42, 11 September 2017

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Gain experience

Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)

Level

  • Player starts at level 1
  • When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.

Level effect

The level of the players affects: