Energy: Difference between revisions

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''' NOTE: The information on this page is valid only for beta version yet and may change before release'''
''' NOTE: The information on this page is up for discussion and is changing over time'''


Every player has an amount of energy. Displayed as a yellow bar and a number.
Every player has an amount of energy. Displayed as a yellow bar and a number.
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== Use of energy ==
== Use of energy ==
Some actions cost energy:
Some actions cost energy:
* [[Build Nest]] - 2
* [[Build Nest]] - 10
* [[Rebuild Nest]] - 1
* [[Rebuild Nest]] - 2
Note that colonizing an existing nest costs no energy.
* [[Attack]] - 1
* [[Destroy]] - 1
* [[Sabotage]] - 1
* [[Help Expand]] - 1
* [[Scare Away]] - 1


If you are out of energy you may not perform these actions.
If you are out of energy you may not perform these actions.
Some actions give you energy (up to max)
* [[Colonize]] - 8


== Gain energy ==
== Gain energy ==
Every 12 minutes energy is refilled by 1 up to your max level.
Every 2 minutes energy is refilled by 2 up to your max level.
 
You may also use an [[Energy Bar]] to fill up energy.
 
== Storing energy ==
You may create and energy bar from the energy you have. 50 energy is used to create a 20 [[Energy Bar]].


== Max amount of energy ==
== Max amount of energy ==
You start with 10 and for every level you increase your maximum energy increase by 1, so: Max = 10 + your level
You start with 100 and for every level you increase your maximum energy increase by 10, so: Max = 100 + 10 * your level
 
== Ideas ==
* Build nest cost a lot. Colonize gives most of it back. So the sum is just one? (to prevent costly geo-lookup). To allow people to correctly colonize without having the problem of getting end of energy to fast.
* You may store energy from your energy to an "energy bar" item. This has maybe half or even less of the stored energy. (This makes you willing to enter the game even you can not actually do something where you are).
* Let nests build energy bars (when big).


== Future Ideas ==
* Let nests build energy bars (when big) in the same way as swarms.


== Future development ==
== Future development ==
An item refilling your energy might be introduced at some point. How to get it is also not decided.
An item refilling your energy might be introduced at some point. How to get it is also not decided.


Energy might be used for more things in the future.
Energy will likely be used for more things in the future.
 


= First suggestion (No longer valid) =
= Background =
Some actions cost energy:
* Introduce something to do when stationary - gather energy.
* [[Attack]] - 1
* Make it "cost" a bit to build a colony and then don't colonize it as building is causing a "costly" geo-lookup. The positive Colonize-energy is to allow people to correctly build and colonize without having the problem of getting out of energy to fast.
* [[Build Nest]] - 2
* [[Destroy]] - 1
* [[Sabotage]] - 1
* [[Help Expand]] - 1
* [[Rebuild Nest]] - 1
* [[Scare Away]] - 1

Revision as of 16:31, 13 March 2018

NOTE: The information on this page is up for discussion and is changing over time

Every player has an amount of energy. Displayed as a yellow bar and a number.

Energy is consumed when doing some actions and refilled over time.

Use of energy

Some actions cost energy:

If you are out of energy you may not perform these actions.

Some actions give you energy (up to max)

Gain energy

Every 2 minutes energy is refilled by 2 up to your max level.

You may also use an Energy Bar to fill up energy.

Storing energy

You may create and energy bar from the energy you have. 50 energy is used to create a 20 Energy Bar.

Max amount of energy

You start with 100 and for every level you increase your maximum energy increase by 10, so: Max = 100 + 10 * your level

Future Ideas

  • Let nests build energy bars (when big) in the same way as swarms.

Future development

An item refilling your energy might be introduced at some point. How to get it is also not decided.

Energy will likely be used for more things in the future.

Background

  • Introduce something to do when stationary - gather energy.
  • Make it "cost" a bit to build a colony and then don't colonize it as building is causing a "costly" geo-lookup. The positive Colonize-energy is to allow people to correctly build and colonize without having the problem of getting out of energy to fast.