Kolonie

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Colony1.png Colony2.png Colony3.png

Das Wort Kolonie bezieht sich auf das Zusammenleben der Ameisen, aber in diesem Spiel zählt man auch das dazugehörige Nest mit den unterirdische Strukturen dazu.

Möglicher Status von einer Kolonie

Properties

The colony has

  • Population (the number of ants living there). This population is directly related to the zone of control (zoc) that may interfere with other colonies. The area of the zoc in propotional to the polulation, i.e. the radius is propotional to the square root of the population.

Inherited from the nest:

  • Capacity (max ants and max food)
    • Experienced players may build secret chambers too. Those can not be destroyed by players themselves, only by ants.
  • Food (how much food is stored)
  • Location information, what country and region it is in. (used for scoring)
  • Name

Implementation note: All numbers are stored as floating numbers but the user interface rounds values.

Orders

The player may set what the ants should be doing in the colony. See Colony Orders

Founding

See Build Nest and Colonize

Over time

  • Ordered to expand, the colony expands the nest's capacity.
  • Ordered to breed the colony do so if there is enough capacity.
  • If the food level (r_workers * r_food) is above 40% the food increases. If lower it decreases and when out of food, ants start dying. NOTE: This is one way to kill your colony.
  • If the number of ants in the colony is bigger than the nest capacity limit, the number of ant is slowly decreased
  • Slowly migrating actual Worker and Warrior amount towards the setting (ants are given new tasks)
  • Sometimes cave ins and other accidents occur (decreasing capacity and killing ants)
  • See Technical Implementation for the actual calculations being done