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A colony is two things:
<languages/>
* The physical colony built underground
[[File:colony1.png]]
* The ants living in the colony
[[File:colony2.png]]
[[File:colony3.png]]
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See also: [[UI Colony View]]
<!--T:1-->
The ant colony means the ants living together but here the word colony is normally also used to refer to the physical [[nest]] built underground too.


= Properties =
<!--T:2-->
The colony has (all as float numbers):
The different owner status of colonies
* Size (the number of ants living there)
* [[Nest]]
* [[Enemy Colony]]
* [[Allied Colony]]
* [[Unowned Allied Colony]]
* [[Controlled Colony]]
 
= Properties = <!--T:3-->
The colony has
* Population (the number of ants living there). This population is directly related to the zone of control (zoc) that may interfere with other colonies. The area of the zoc in propotional to the polulation, i.e. the radius is propotional to the square root of the population.
** [[Worker]] count
** [[Warrior]] count
Inherited from the [[nest]]:
* Capacity (max ants and max food)
* Capacity (max ants and max food)
** [[Experience]]d playes may build secret chambers too. (Can not be destroyed by players themselves, only by ants)  
** [[Experience]]d players may build secret chambers too. Those can not be destroyed by players themselves, only by ants.  
* Food (how much food is stored)
* [[Food]] (how much food is stored)
* Location information, what country and region it is in. (used for scoring)
* Name
 
<!--T:4-->
Implementation note: All numbers are stored as floating numbers but the user interface rounds values.
 
= Orders = <!--T:5-->
The player may set what the ants should be doing in the colony. See [[Colony Orders]]
 
= Founding = <!--T:6-->
See [[Found New Colony]] (was [[Build Nest]] and [[Colonize]])


= Founding =
= Competition for food = <!--T:8-->
A players builds the physical colony. It may only be built on what Reversed Geocoding (https://developers.google.com/maps/documentation/geocoding/intro#ReverseGeocoding) says is withing a country and most likely also more specified parts. This location info is stored with the colony data and is used for scoring lists.
If 2 (or more) colonies areas overlap they compete for food making it harder to get enough food in both colonies. Both allied and enemy colonies have the same effect.


= Every minute =
= Over time = <!--T:7-->
* If the owner of the colony has set its property to expand the capacity expands.
* Ordered to expand, the colony expands the nest's capacity.
* If the owner of the colony has set its property to breed the size expands but no more than the capacity.
* Ordered to breed the colony do so if there is enough capacity.
* If the owner of the colony has set its property to get food the food is added (if there is food available) but no more than the capacity.
* If the food level (r_workers * r_food) is above 40% the food increases. If lower it decreases and when out of food, ants start dying. NOTE: This is one way to kill your colony.
* If the number of ants is bigger than the capacity limit, the number of ant is slowly decreased
* If the number of ants in the colony is bigger than the nest capacity limit, the number of ant is slowly decreased
* The ants eat and food is decreased by the number of ants
* Slowly migrating actual [[Worker]] and [[Warrior]] amount towards the setting (ants are given new tasks)
* If there is no food the number of ants is decreased
* Sometimes cave ins and other accidents occur (decreasing capacity and killing ants)
* Sometimes cave in-s and other accidents occur
* See [[Technical Implementation]] for the actual calculations being done
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Latest revision as of 12:37, 24 March 2019

Other languages:

Colony1.png Colony2.png Colony3.png

The ant colony means the ants living together but here the word colony is normally also used to refer to the physical nest built underground too.

The different owner status of colonies

Properties

The colony has

  • Population (the number of ants living there). This population is directly related to the zone of control (zoc) that may interfere with other colonies. The area of the zoc in propotional to the polulation, i.e. the radius is propotional to the square root of the population.

Inherited from the nest:

  • Capacity (max ants and max food)
    • Experienced players may build secret chambers too. Those can not be destroyed by players themselves, only by ants.
  • Food (how much food is stored)
  • Location information, what country and region it is in. (used for scoring)
  • Name

Implementation note: All numbers are stored as floating numbers but the user interface rounds values.

Orders

The player may set what the ants should be doing in the colony. See Colony Orders

Founding

See Found New Colony (was Build Nest and Colonize)

Competition for food

If 2 (or more) colonies areas overlap they compete for food making it harder to get enough food in both colonies. Both allied and enemy colonies have the same effect.

Over time

  • Ordered to expand, the colony expands the nest's capacity.
  • Ordered to breed the colony do so if there is enough capacity.
  • If the food level (r_workers * r_food) is above 40% the food increases. If lower it decreases and when out of food, ants start dying. NOTE: This is one way to kill your colony.
  • If the number of ants in the colony is bigger than the nest capacity limit, the number of ant is slowly decreased
  • Slowly migrating actual Worker and Warrior amount towards the setting (ants are given new tasks)
  • Sometimes cave ins and other accidents occur (decreasing capacity and killing ants)
  • See Technical Implementation for the actual calculations being done