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An ant controlling game...
Concepts
Starting to play
- The player gets right into it and sees everything except the top. (username, experience level etc)
- Show help dialog for map with ability to hide. Maybe a special one?
- The top part of the screen is a "register to start to play"-button
- The user must enter user name, password and selects faction (password must be remembered in order to use the same account on another phone). He/she may also enter a reset password email.
- up and running. view UI Help Dialog on UI Map
- The player may have one free color change. The switch will take 24 h and everyone will be notified.
To be moved somewhere ...
- All players can see all items on the map.
- Server controls what is on the map (the client shall not assume anything)
- On all items there are an "Help" action to display the UI Help Dialog about it.
- A new player is immune to attacks for X time after founding his/her first colony.
- Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
Competition
- Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
- Competition about food when two (or more) colonies are near each other, even if the same faction. (Bigger population needs bigger distance)
- The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
- If 2 nearby colonies are of different Faction some ant may get killed from time to time
- Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
- TODO: How to make the room for a new player in a town dominated by a faction?