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This is just ideas about fungus growing in the colonies. Suggestion based on initial idea by someone i forgot (probably on G+), my own ideas and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith | This is just ideas about fungus growing in the colonies. Suggestion based on initial idea by someone i forgot (probably on G+), my own ideas and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith | ||
The purpose of it is that it gives colonies more food. Up to 100% extra food income. | |||
== Colony properties == | |||
A colony with fungus chamber has two more values: | |||
* Fungus size: 1% - 100 % (0% when there is no fungus inserted in the fungus chamber) | |||
* Fungus pollution: 0% - 100% | |||
The normal workers fetching food handle feeding and handling the fungus. No special setting for that. | |||
== Starting to grow == | == Starting to grow == | ||
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* An action taking 24 h and sacrificing quite a number of ants. | * An action taking 24 h and sacrificing quite a number of ants. | ||
The player can get hold of | The player can get hold of an item of fungus ... somewhere. | ||
* Event? | * Event? | ||
* Random when helping/sabotaging colonies? | * Random when helping/sabotaging colonies? | ||
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Player must be at least level 10(?) to handle fungus. (I want it pretty high, see [[Experience]] for some other levels) | Player must be at least level 10(?) to handle fungus. (I want it pretty high, see [[Experience]] for some other levels) | ||
== | == How to count == | ||
The food produced by workers in the colony gets increased by (Fungus size) * (100% - Fungus pollution). | |||
The food produced by workers in the colony gets increased by (Fungus size) * ( | |||
* At maximum you double the food income | * At maximum you double the food income | ||
* When pollution is high you get nothing extra | * When pollution is high you get nothing extra | ||
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Fungus size increase as the fungus grows. 1 percentage point per day. | Fungus size increase as the fungus grows. 1 percentage point per day. | ||
Fungus pollution grows (1 percentage point) * (Fungus size) per day. | Fungus pollution grows (1 percentage point) * (Fungus size) per day. I.e. slower when the fungus is small. | ||
== Handling the fungus in the colony == | == Handling the fungus in the colony == | ||
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** The colony become independent | ** The colony become independent | ||
** Maybe some fungus will appear around the colony? (Ants hanging in the trees, if you read about the zombie ants) | ** Maybe some fungus will appear around the colony? (Ants hanging in the trees, if you read about the zombie ants) | ||
== Killing the fungus == | |||
If fungus pollution reach 100% the fungus dies. | |||
When the colony gets really small (counting actual worker ants), the fungus dies. | When the colony gets really small (counting actual worker ants), the fungus dies. | ||
== Extracting more fungus == | == Extracting more fungus == | ||
* When the colony is in range and fungus percentage is higher than threshold, the user may extract fungus as an action on the colony. | When the fungus size is higher than threshold (60%?) you may order the ants to extract some fungus, and after some time (4h?) : | ||
** The fungus size percentage drops by 50 percentage points | |||
** A piece of fungus appear outside the colony. | |||
<s> | |||
* Alternate idea: When the colony is in range and fungus percentage is higher than threshold, the user may extract fungus as an action on the colony. | |||
** The fungus percentage drops to a low value: Maybe 10% or 20%? | ** The fungus percentage drops to a low value: Maybe 10% or 20%? | ||
** The player gets a piece of fungus. | ** The player gets a piece of fungus. | ||
</s> | |||
== Fungus items == | == Fungus items == | ||
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== Display == | == Display == | ||
In the colony dialog, in the "ant count etc box". | In the colony dialog, in the "ant count etc box": It will display an extra row with a fungus symbol if there is a fungus chamber and size and pollution percentages. Size is 0% when there is no fungus inserted in the chamber. | ||
To build a fungus chamber you click on the "ant count-box" and then an action. | |||
To | To clean the fungus you click on the "ant count-box" and then an action or you select an action to order the ants to clean it. | ||
To extract fungus you | To extract fungus you you select an action to order the ants to extract it. | ||
== Maybe later == | == Maybe later == |