Experience: Difference between revisions
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== Gain experience == | == Gain experience == <!--T:1--> | ||
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop) | Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop) | ||
* [[Colonize]] +10 exp | * [[Colonize]] +10 exp | ||
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* Successful [[Attack]] entirely killing an enemy colony +10 exp | * Successful [[Attack]] entirely killing an enemy colony +10 exp | ||
== Level == | == Level == <!--T:2--> | ||
* Player starts at level 1 | * Player starts at level 1 | ||
* When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc. | * When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc. | ||
== Level effect == | == Level effect == <!--T:3--> | ||
The level of the players affects: | The level of the players affects: | ||
* [[Action Radius]] | * [[Action Radius]] |
Revision as of 06:42, 11 September 2017
Gain experience
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)
- Colonize +10 exp
- Help Expand +2 exp
- Sabotage capacity in an enemy colony (not an empty nest) +1 exp
- Successful Attack entirely killing an enemy colony +10 exp
Level
- Player starts at level 1
- When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.
Level effect
The level of the players affects:
- Action Radius
- How long Colony Orders last
- How much food the player may carry in Inventory
- How many ant eaters the user may pick up in Inventory
- From level 5 you may set Colony Orders to produce Warriors
- From level 8 you may set Colony Orders to expand secret chambers.