Future Ideas: Difference between revisions

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== Manually help out (?) ==
== Manually help out (?) ==
By smashing ants on the map a player can kill enemy ants too, one at a time.
By smashing ants on the map a player can kill enemy ants too, one at a time.
= Animals =
* Show up nearby users, or on locations where users have been.
* Notifications to nearby users (with setting)

Revision as of 09:48, 29 April 2016

Actions

On map

  • Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.

Competition among players

Bonuses for new

  • A new player is immune to attacks for X time after founding his/her first colony.
  • How to make the room for a new player in a town dominated by a Species?

Colonies

  • Competition about food when two (or more) colonies are near each other, even if the same Species. (Bigger population needs bigger distance)
    • The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
    • If 2 nearby colonies are of different Species some ant may get killed from time to time
  • Idea: Ability to help a small colony more often? To get new players something to do when they are eager.

Map

  • very zoomed in
    • The same as in zoomed in but also individual ants
  • zoomed in
    • attacking enemies

Species

Currently all species have the same properties but I am thinking about letting them have different skills.

  • Faster builders
  • Breed faster
  • Bigger, better warrior skills

Score

  • Biggest colonies?

Attack

When you attack you expose your own position to everyone for 5 minutes(?) after the last attack command.

Do the attack

  • You are in range of an Enemy Colony
  • Click the colony and select "Start Attack".
  • You see a "board" with your warrior ant count and the colony population count.
  • Every second a new attack in called from the client causing counting on the server to take place
    • Both sides have casualties
    • There might be cave in-s casing colony capacity decrease and loosing ant on one or the other side.
  • The attacker may stop the attack stopping the fight.
  • If one or the other side looses all ants the fight is over.

Defence

  • A defender may also be on location and can then attack the attackers warrior ants by him/herself by attacking the, on the map, exposed colony attacker. Even if the attacker stops the attack.

Manually help out (?)

By smashing ants on the map a player can kill enemy ants too, one at a time.

Animals

  • Show up nearby users, or on locations where users have been.
  • Notifications to nearby users (with setting)