Future Ideas: Difference between revisions
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= Score = | = Score = | ||
* Biggest colonies? | * Biggest colonies? | ||
= Attack = | |||
When you attack you expose your own position to everyone for 5 minutes(?) after the last attack command. | |||
== Do the attack == | |||
* You are in range of an [[Enemy Colony]] | |||
* Click the colony and select "Start Attack". | |||
* You see a "board" with your warrior ant count and the colony population count. | |||
* Every second a new attack in called from the client causing counting on the server to take place | |||
** Both sides have casualties | |||
** There might be cave in-s casing colony capacity decrease and loosing ant on one or the other side. | |||
* The attacker may stop the attack stopping the fight. | |||
* If one or the other side looses all ants the fight is over. | |||
== Defence == | |||
* A defender may also be on location and can then attack the attackers warrior ants by him/herself by attacking the, on the map, exposed colony attacker. Even if the attacker stops the attack. | |||
== Manually help out (?) == | |||
By smashing ants on the map a player can kill enemy ants too, one at a time. |
Revision as of 09:15, 29 April 2016
Actions
On map
- Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.
Competition among players
Bonuses for new
- A new player is immune to attacks for X time after founding his/her first colony.
- How to make the room for a new player in a town dominated by a Species?
Colonies
- Competition about food when two (or more) colonies are near each other, even if the same Species. (Bigger population needs bigger distance)
- The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
- If 2 nearby colonies are of different Species some ant may get killed from time to time
- Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
Map
- very zoomed in
- The same as in zoomed in but also individual ants
- zoomed in
- attacking enemies
Species
Currently all species have the same properties but I am thinking about letting them have different skills.
- Faster builders
- Breed faster
- Bigger, better warrior skills
Score
- Biggest colonies?
Attack
When you attack you expose your own position to everyone for 5 minutes(?) after the last attack command.
Do the attack
- You are in range of an Enemy Colony
- Click the colony and select "Start Attack".
- You see a "board" with your warrior ant count and the colony population count.
- Every second a new attack in called from the client causing counting on the server to take place
- Both sides have casualties
- There might be cave in-s casing colony capacity decrease and loosing ant on one or the other side.
- The attacker may stop the attack stopping the fight.
- If one or the other side looses all ants the fight is over.
Defence
- A defender may also be on location and can then attack the attackers warrior ants by him/herself by attacking the, on the map, exposed colony attacker. Even if the attacker stops the attack.
Manually help out (?)
By smashing ants on the map a player can kill enemy ants too, one at a time.