Experience: Difference between revisions
No edit summary |
No edit summary |
||
Line 34: | Line 34: | ||
* From level 7 you get Weekly [[Missions]] | * From level 7 you get Weekly [[Missions]] | ||
* From level 8 you may set [[Colony Orders]] to expand secret chambers. | * From level 8 you may set [[Colony Orders]] to expand secret chambers. | ||
* From level 10 you may handle [[Fungus]] and grow it in colonies. | |||
</translate> | </translate> |
Revision as of 04:01, 17 June 2019
Gain experience
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)
- Found New Colony +500 exp
- Colonize +500 exp
- Give Food +3 exp per food
- Help Expand +200 exp
- Scent Mark Areas +40 per area.
- Sabotage capacity in an enemy colony (not an empty nest) +100 exp
- Successfully Attack killing the entirety an enemy colony +1000 exp
- Swarm in a colony +50 exp
Level
- Player starts at level 1
- 1000 experience required for level 2
- 2000 for level 3
- 4000 for level 4
- 8000 for level 5
- 16000 for level 6
- etc.
Level effect
The level of the players affects:
- Action Radius (+10 meters per Level)
- How long Colony Orders last (45 minutes at start X 2 every level. 1.5H, 3H, 6H, etc.)
- How many Swarming Colony you may carry (1 per level)
- How much food the player may carry in Inventory (100 per level)
- How many Ant Eater you may pick up in Inventory (1 per level)
- From level 4 you may set colony action to Package Food
- From level 5 you may set Colony Orders to produce Warriors
- From level 6 you may set colony action to Make Energy Bar
- From level 7 you get Weekly Missions
- From level 8 you may set Colony Orders to expand secret chambers.
- From level 10 you may handle Fungus and grow it in colonies.