Missions: Difference between revisions

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A series of 10 events. 5 easy missions and then 5 more to get the big prize.
A series of 10 events. 5 easy missions and then 5 more to get the big prize.


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Revision as of 11:36, 20 February 2019

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Players need to perform some types of Actions, like founding colonies, giving food, sabotaging or other actions.

When the players has performed enough actions they may claim one or more Items as reward.

Missions may be in a series of missions where you will have to do the first one in order to open up the second one etc.

There can also be a deadline on the missions. If players fail, nothing happens.

There are some planned types of missions, I will start with introducing weekly missions.

Weekly missions

Every week a new mission will be started and the players will have almost a week to achieve the tasks.

Technical info: The tasks and the reward will be randomly combined from a list of defined tasks and so will the reward.

Weekly missions will be available for players at a certain level. (Starting at level 10 initially but this may be subject to change)

Introduction missions

Future plans To get started. Describe what you need to do to get started. Quite a lot of text and image work will have to be done.

Progress missions

Future plans Just do many actions. Like found 50 colonies.

Event missions

Equinox Spring 2009 The event last until the equinox 2019-03-20 21:58 UTC.

NOTE: The contents here may change before the event begins.

The event will open to players of all levels.

A series of 10 events. 5 easy missions and then 5 more to get the big prize.

No Tasks Reward
1 Help controlled colonies Some food
2 Give food to colonies ?
3 Make energy bars ?
4 Eat energy bars ?
5 Mark scent tracks Big nest boost kit
6 ?
7 ?
8 ?
9 ?
10 Backpack (if implemented by then) or Huge nest boost kit