Future Ideas: Difference between revisions
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= Actions = | = Actions = |
Revision as of 10:03, 29 November 2017
See Road Map for planned ideas and fixes.
Network
Adaptive timeout on network requests. Several good, decrease but a minimum at 1 sec? One fail, increase 2sec(?) but max at 10sec?
Competition among players
New players
- People coming late into the game shall also be able to build colonies or get benefit, even in cities with lot of existing players. https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT
- A new player is immune to attacks for X time after founding his/her first colony.
- How to make the room for a new player in a town dominated by a Species?
- Maximum controlled nests, based on level, to make people release control of colonies?
Colonies
- Competition about food when two (or more) colonies are near each other, even if the same Species. (Bigger population needs bigger distance)
- The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
- If 2 nearby colonies are of different Species some ant may get killed from time to time
- Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
Map
- very zoomed in
- The same as in zoomed in but also individual ants
- zoomed in
- attacking enemies
Ability to turn features on/off just as in ColorPlanet (https://plus.google.com/+PatrickDrechsler/posts/P1sbicd1MfC)
Species
Currently all species have the same properties but I am thinking about letting them have different skills.
- Faster builders
- Breed faster
- Bigger, better warrior skills
Actions
Ability to add scent track on your position for ants from colony to food
Build nest needs to "cost" something. Maybe "energy" that fills up over time. Max level based on experience level
On map
- Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.
Attack
When you attack you expose your own position to everyone for 5 minutes(?) after the last attack command.
Spy ants
Build spy ants that can scout ant hills for you. If you carry them you can insert them instantly or send them to scout, but that takes time based on distance.
Do the attack
- You are in range of an Enemy Colony
- Click the colony and select "Start Attack".
- You see a "board" with your warrior ant count and the colony population count.
- Every second a new attack in called from the client causing counting on the server to take place
- Both sides have casualties
- There might be cave in-s casing colony capacity decrease and loosing ant on one or the other side.
- The attacker may stop the attack stopping the fight.
- If one or the other side looses all ants the fight is over.
Defence
- A defender may also be on location and can then attack the attackers warrior ants by him/herself by attacking the, on the map, exposed colony attacker. Even if the attacker stops the attack.
Manually help out (?)
By smashing ants on the map a player can kill enemy ants too, one at a time.
Scent track
To make the ant of a nest find food faster for a while
Animals
- Animals not on a colony will move towards nearby colonies or in a random direction every time unit.
- Show up nearby users, or on locations where users have been.
- Notifications to nearby users (with setting)
- Track players location every hour, to use for animal spawning
Loose ideas
- Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<