Road Map: Difference between revisions
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** Idea: Warn on low food level instead? - one warning on ratio, and one on starve | ** Idea: Warn on low food level instead? - one warning on ratio, and one on starve | ||
* Ability to view older events (only last week right now) | * Ability to view older events (only last week right now) | ||
* Show info about teams, just as with players. | |||
= 1.x = | = 1.x = |
Revision as of 12:41, 19 January 2017
Note: Displaying what has to be done before moving to next version
0.1
Spawn animals and let them have an effectpick up/drop animals at nestsSend GCM messages from server to client on events (attack, other helped/destroyed, animal occure at nest, animal destory nest, animal disappear)Make notifications (app not active) or dialogs (app active) from GCM messages from serverHandle back pressed on register/validate device dialogModel for food location is no consistent. Depends a bit on map area shownSelect amount when dropping warriors
0.2
Clean up interaction when nest becomes de-colonizedUse only GPS location if available, not network locationAbility to go to map from nest viewAbility to go to map from event viewDisplay if follow/not follow mode. Fixed in 0.2.6Merge network actions that are the same or one disables the other. Fixed in 0.2.7Really stable network handlingSetting for notifications, device specificLet food in inventory slowly turn badDisplay the expire on items in inventory (i.e. animals - how long until they die)Warriors in inventory eat from food in inventory, and start to starve if they run out of food. No Limit on number of warriors in inventory.Warriors dropped on ground slowly dieAbility to display custom message in notification/event (system messages etc)Adapt wiki to how things works now, add marks on what might be future stuffMake a getting started wiki page
0.3
Description on all actions, fixed in 0.2.8Filters/sort on nests viewChat - one public and one for each speciesGood images for itemsGood images for actionsGood launcher imageUp-to-date screen shots and decent info in google play
ALL data will be reset.
Fix urgent bugs found during reset
1.0 Public release
Pause to focus on network handling in ColorPlanet Resources instead
Web service
Independent of the app. Contact me if you want to build it. I can give you read access on suitable data.
- Displaying current score for world, all countries, all regions and player list
- Displaying historic score for world, all countries and all regions
1.1
Focus on text input in set name dialogDisplay secret capacity at controlled nest, fixed in 1.0.4Bugfix: show a proper message in the log of the player who destroyed at an enemies nest, fixed in 1.0.6Bugfix: Maybe switched(?) the messages when someone attacked you and did or did not kill all ants?, fixed on server30/30 to be able to swarm (but it still only takes 20/20), fixed in 1.0.6Center on location seems buggy. How it should work: Marked: always center on location. Not marked: Keep displaying the area without scrolling. Fixed in 1.0.10Display entered info from other players in a user dialog, Fixed in 1.0.10Required name on nest (colonize/gain control) - will be fixed on server after 1.0.6 is releasedShow colony name in colony orders dialog, fixed in 1.0.6Show more info in controlled colony list (ants/food/capacity/if attacked by animal), in 1.0.11Inventory list: Show how "full" you are of that item (i.e. your capacity too), 1.0.10(?)Taxonomy change: Use "Sabotage" instead of the "Destroy" actions where you don't completely destroy. Fixed in 1.0.10Bugfix: Sorting by Size (population) in German versionTest to: List persons under the team score to have fewer options in the prop down. Done in 1.0.10Also test to create individual score for each area. Fixed on server.Some kind of simplifications to set many colony orders. Idea: Store setting and fast apply on long press when ordered by orders expired, or something.Correct text in event log when you destroy at another players nest. Fixed in 1.0.10Show individual scores on Country/Regional tooMake a difference between killed animal by warriors and self dead animal. So players see the purpose of warriors in the nest.. Done in 1.0.13Sort colonies by country and area. Also display them in the colony list (small font). Done in 1.0.13Change sabotage to use the bigger radius instead. Done in 1.0.13Fix: Change the map objects placing routine so that it don't freeze the app, somehow. Fix was to only display visible stuff. Done in 1.0.14Tag people in chat, 1.0.16Links from existing messages and user info to tag people in chat/species chat., 1.0.16Notification when tagged in message Tagged, 1.0.16Link to tag person from user dialog (opened from score list), 1.0.17- Fix: Correct title on tagged notification.
- Bugfix: Item on ground-dialog not updating distance on location change, or is it?
- Share link to app-function (with text about what colony to join or select other)
- More types of animals (See https://en.wikipedia.org/wiki/Insectivore)
- Ability to move big animals by scaring them (they can not be picked up)
- Competition, among overlapping nest zoc, for food.
- Food +/- also depend on competing nests on the area. I.e. the 0.4-ratio is not constant.
- Idea: Warn on low food level instead? - one warning on ratio, and one on starve
- Ability to view older events (only last week right now)
- Show info about teams, just as with players.
1.x
- Computer generated black nests, that you may attack
- Scroll on map stops follow mode. Normally follow but stop when user drags the map and return to follow when user presses my location.... or whatever works
- Make better notifications when app is not active, not just a dummy
- More types of animals (See https://en.wikipedia.org/wiki/Insectivore)
- Ability to do fine adjustments on colony orders with + and -
- Sort colonies by country and area. Also display them in the colony list (small font)
- History of colony (in colony view, founded, reached pop x at time, attacked, changed owner, ant eaters etc)
- Sort colonies by distance from you(?)
See also Future Ideas