Future Ideas: Difference between revisions

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Maximum controlled nests, based on level
Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
= Network =
= Network =


Adaptive timeout on network requests. Several good, decrease but a minimum at 1 sec? One fail, increase 2sec(?) but max at 10sec?
Adaptive timeout on network requests. Several good, decrease but a minimum at 1 sec? One fail, increase 2sec(?) but max at 10sec?
Track players location every hour, to use for animal spawning
= Actions =
Ability to add scent track on your position for ants from colony to food
Build nest needs to "cost" something. Maybe "energy" that fills up over time. Max level based on experience level</li>
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Competition among players =
= Competition among players =


= New players ==
== New players ==
* People coming late into the game shall also be able to build colonies or get benefit, even in cities with lot of existing players. https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT
* People coming late into the game shall also be able to build colonies or get benefit, even in cities with lot of existing players. https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT
* A new player is immune to attacks for X time after founding his/her first colony.
* A new player is immune to attacks for X time after founding his/her first colony.
* How to make the room for a new player in a town dominated by a Species?
* How to make the room for a new player in a town dominated by a Species?
* Maximum controlled nests, based on level, to make people release control of colonies?


== Colonies ==
== Colonies ==
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= Score =
= Score =
* Biggest colonies?
* List biggest colonies?
 
= Actions =
Ability to add scent track on your position for ants from colony to food
 
Build nest needs to "cost" something. Maybe "energy" that fills up over time. Max level based on experience level</li>
 
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Attack =
= Attack =
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* Show up nearby users, or on locations where users have been.  
* Show up nearby users, or on locations where users have been.  
* Notifications to nearby users (with setting)
* Notifications to nearby users (with setting)
* Track players location every hour, to use for animal spawning
= Loose ideas =
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<

Revision as of 10:49, 29 April 2016

Network

Adaptive timeout on network requests. Several good, decrease but a minimum at 1 sec? One fail, increase 2sec(?) but max at 10sec?

Competition among players

New players

  • People coming late into the game shall also be able to build colonies or get benefit, even in cities with lot of existing players. https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT
  • A new player is immune to attacks for X time after founding his/her first colony.
  • How to make the room for a new player in a town dominated by a Species?
  • Maximum controlled nests, based on level, to make people release control of colonies?

Colonies

  • Competition about food when two (or more) colonies are near each other, even if the same Species. (Bigger population needs bigger distance)
    • The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
    • If 2 nearby colonies are of different Species some ant may get killed from time to time
  • Idea: Ability to help a small colony more often? To get new players something to do when they are eager.

Map

  • very zoomed in
    • The same as in zoomed in but also individual ants
  • zoomed in
    • attacking enemies

Species

Currently all species have the same properties but I am thinking about letting them have different skills.

  • Faster builders
  • Breed faster
  • Bigger, better warrior skills

Score

  • List biggest colonies?

Actions

Ability to add scent track on your position for ants from colony to food

Build nest needs to "cost" something. Maybe "energy" that fills up over time. Max level based on experience level

On map

  • Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.

Attack

When you attack you expose your own position to everyone for 5 minutes(?) after the last attack command.

Do the attack

  • You are in range of an Enemy Colony
  • Click the colony and select "Start Attack".
  • You see a "board" with your warrior ant count and the colony population count.
  • Every second a new attack in called from the client causing counting on the server to take place
    • Both sides have casualties
    • There might be cave in-s casing colony capacity decrease and loosing ant on one or the other side.
  • The attacker may stop the attack stopping the fight.
  • If one or the other side looses all ants the fight is over.

Defence

  • A defender may also be on location and can then attack the attackers warrior ants by him/herself by attacking the, on the map, exposed colony attacker. Even if the attacker stops the attack.

Manually help out (?)

By smashing ants on the map a player can kill enemy ants too, one at a time.

Animals

  • Show up nearby users, or on locations where users have been.
  • Notifications to nearby users (with setting)
  • Track players location every hour, to use for animal spawning

Loose ideas